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Spare Parts Robot Pirate
Spare Parts Robot Pirate is a Combatant Aggressor who is Focused
Character
Level
13
Tier
4
NPC Tier
Grunt
Difficulty
0
Group Level
14
Group Size
3 - 5
Body
11
Mind
7
Spirit
3
Durability
106%
Mobility
Reaction
11
Speed
8
Max Move
1,400
Health
Hit Points
156
Defenses
Body
32
Mind
28
Spirit
24
Defense Bonus
5
Healing
Mystic
13
Generalist
9
Attacks
Body
21
Mind
17
Spirit
13
Damage
Combatant
30
Mystic
13
Add Dice
4
Spare Parts Robot Pirate's Skills : 22 / 32 / 42
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
18 3 1 21 2 2 1 1
Spare Parts Robot Pirate's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Basic Attack
This is Spare Parts Robot Pirate's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Spare Parts Robot Pirate's Combat Maneuvers.
Bladed Boom-a-rang
With the flick of a wrist you produce a bladed boom-a-rang and wing it at your enemy! It hits them once on the way out and once on the way back in next round.
  • Attack +7 Target: Creature (1) Range: Self Duration: Instant
  • 6d12 Damage (39) Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 64
Signature Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Shoulder Mounted Micro Cannon
You fire a small scale shoulder mounted canon at your enemies. As the the shell hits the targeted area mini fragmentation explosions rock the area! "Dodge THIS!"
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 9d12 Damage (59) Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 128
Roleplay Details for Spare Parts Robot Pirate
Physical
Height
Generally a little larger than a person.
Amputation
Often Missing or Modified Limb
Deformation
Many Dents and Bent Pieces
Weight
500
Movement
Jerky and Irregular Due To Excessive Repairs
Personality
Alignment
Follows Programming
Boldness
Very, Know Parts Can Be Replaced
Primary Motivation
Performing Primary Programming
Secondary Motivation
Self Modification and Repair
Quirks
Likely to have something, though varies.
Historical
Resurrected
Rebuilt Many Times
In War
Frequently
Died
Several Times
Alliances
Other Robots
Nickname
Robirate
Languages
Binary
Spare Parts Robot Pirate's Character Notes
No Two Alike
Even though their stats might be the same no two of these is the same. This is due to the variety of damage they have taken over the years and the different spare parts used to rebuild them.
Created: 2020-08-06 14:09:09 | Updated: 2020-08-06 17:09:09
Spare Time Modification
These robots are programmed to repair and modify themselves during times when they are not assigned a specific task. This is how they can keep themselves working for a very long time.
Created: 2020-08-06 14:10:12 | Updated: 2020-08-06 17:10:12
Battle Tactics
They are not mindless. They will use basic battle tactics and have the ability to avoid simple traps. Now they will not use complicated formations but they do utilize cover, Tactical Advantage, height advantage and may even use Combat Maneuvers but not very often.
Created: 2020-08-06 14:12:52 | Updated: 2020-08-06 17:12:52
Standard Encounters
These are often part of a crew, guards, or labor group. They are generally cheap to maintain so they are used often especially when there are lots of robot parts available and people that can assemble them.
Created: 2020-08-06 14:12:55 | Updated: 2020-08-06 17:12:55
Spare Parts Robot Pirate's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Spare Parts Robot Pirate's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Spare Parts Robot Pirate's Assets

Spare Parts Robot Pirate's Equipped Items

Spare Parts Robot Pirate's Unequipped Items

Spare Parts Robot Pirate's Power Pools
At Will Powers
Offensive Combatant
Power Cap
64
Points Left
0
Signature Powers
Offensive Combatant
Total Points
414
Power Cap
129
Points Left
286

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Spare Parts Robot Pirate's At Will Powers
Bladed Boom-a-rang
With the flick of a wrist you produce a bladed boom-a-rang and wing it at your enemy! It hits them once on the way out and once on the way back in next round.
  • Attack +7 Target: Creature (1) Range: Self Duration: Instant
  • 2d12 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 64
Spare Parts Robot Pirate's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Spare Parts Robot Pirate's Signature Powers
Shoulder Mounted Micro Cannon
You fire a small scale shoulder mounted canon at your enemies. As the the shell hits the targeted area mini fragmentation explosions rock the area! "Dodge THIS!"
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 5d12 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 128

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Spare Parts Robot Pirate's Level One Choices
Traits
Body
11
Mind
7
Spirit
3
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
This robotic pirate is created with a variety of spare parts. They can come in a very wide range of sizes, shapes, and colors. They will generally fit whatever the local robot market is like. They are used as guards, crews, and cheap labor.
Tags
Aggressor, Bonus to Attack, Borderlands, Combatant, Enhanced Damage, Focused, Future, Grunt, Robot, Stone Age
Spare Parts Robot Pirate's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Spare Parts Robot Pirate's Specialty Choices
Level Gained
Specialty and Description
13
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
Spare Parts Robot Pirate's Cheater Stuff
Name and Description
Modification
Amount

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