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Grimlore Jabberjaw
Grimlore Jabberjaw is a Combatant Neutral who is Focused
Character
Level
6
Tier
2
Body
8
Mind
2
Spirit
7
Durability
104%
Mobility
Reaction
8
Speed
6
Max Move
1,150
Weight Limit
460
Carried
117
Health
Hit Points
157
Resistance
10
Death Limit
-52
Dying Rate
12
Revived HP
39
Defenses
Body
24
Mind
18
Spirit
23
Defense Bonus
3
Healing
Mystic
2
Generalist
7
Attacks
Body
8
Mind
2
Spirit
7
Damage
Combatant
14
Mystic
2
Add Dice
2
Grimlore Jabberjaw's Skills : 13 / 23 / 33
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
13 10 9 9 4 7 13 19
At Will Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +14 to Damage
Basic Attack
This is Grimlore Jabberjaw's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Grimlore Jabberjaw's Combat Maneuvers.
Grimlore's Mauling
Grimlore swings his maul around with reckless abandon trying to smash everything in its path.
  • 4d4 Damage (10) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Primary Discipline Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +14 to Damage
Ballista Blast
Aiming the heavy crossbow that is nearly the size of a ballista you fire at huge bolt at the enemy.
  • 5d8 Damage (23) Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Impale Foe
With a running charge you lower your head and impale a foe on your helmet spike, finishing the move with double spiked gauntlet strikes to the groin.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 8d6 Damage (28) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Make a Hole
Putting his head down Grimlore goes into a raging fit spinning and thrashing a small area trying it impale as many things as he can on his armor spikes all the while blasting enemies well out of the area.
  • 3d4 Damage (8) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
  • Move Enemy 1 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 18
Secondary Discipline Powers | Offensive Generalist
d20 +7 to Attack Spirit Defense | +7 to Healing
Grimlore the Battering Ram
Doors and other small obstacles can't stop Grimlore! If someone is fool enough to hide behind a door Grimlore will just lower his head and ram it as if he himself is a battering ram! Grimlore can easily destroys mundane objects of 10 or less weight.
  • Destroy Object: 10 Target: Space (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 6
Grimlore's Wild Gaze
Grimlore's wild bloodshot eyes bore into a foe promising a painful and messy death unsettling them to their core.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Grimmlore's Determination
Your enemy see's your grim determination and loses concentration and focus making them an easy target.
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Tertiary Discipline Powers | Defensive Generalist
d20 +7 to Attack Spirit Defense | +7 to Healing
Grim Resolve
Hearing the tales of unwise adventurer's strengthens an allies resolve.
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 16
Grim Resolve
Hearing the tales of unwise adventurer's strengthens an allies resolve.
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 16
Other Powers Available From Items
Lizard Mount, Name "Slobberdrool" Grants:
Sickly Squirt of Slobber
When Slobberdrool enters battle she gets even more drool-y than normal. Give her a kick and she will clamp down her jaws ejecting all the excess slobber at the enemy. The horrible mess freaks out your enemy to your advantage.
  • Attack -2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
  • Combat Maneuvers -1 Target: Spaces (2) Range: 1 Space Duration: 1 Round
  • Defenses -2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 38
Roleplay Details for Grimlore Jabberjaw
Physical
Age
67
Height
3 Feet 9 Inches
Weight
123
Hair Color
Rusty Brown
Eye Color
Green
Sex
Male
Race
Dwarf
Hair Style
Shaggy
Personality
Alignment
Chaotic Goodly
Emotional State
Calm and Collected
Quirks
Always finds the worst in everything.
Topics of Conversation
How we will die today.
Voice Pitch
Deep
Follow Laws
Mostly
Collector
Stories of Woe and Misery
Outlook
Grim
Historical
Birthday
13th Day of the 7th Month
Career
Bard
Languages
Common
Grimlore Jabberjaw's Character Notes
Ear for Stories and Legend
Grimlore has an ear for stories and legends of all kinds. He seeks to learn as much as he can from these stories in an effort to make it into old age, which he greatly doubts he will. Whenever he is out at a tavern or with other people, which is quite frequent, he pushes them for any stories they know. However, where most may focus on the successes, Grimlore focuses on the failures. He does this in hopes of learning from others mistakes.
Created: 2014-11-11 00:47:02 | Updated: 2014-11-11 01:47:02
The Orator
Grimlore is quite the orator. Whenever he finds an audience he is quick to seize the opportunity to speak to many at once. When most bards sing songs of fabulous heroics Grimlore’s tales are almost always those that end in tragedy and failure. As he learns the tales he spreads their grim outcomes to all those that will hear his voice. Some may seem him as the crazy dwarf screaming “The End Is Neigh!” but most see the wisdom in his dark and illuminating tales.
Created: 2014-11-11 00:51:45 | Updated: 2014-11-11 01:51:45
Prove Grimlore Wrong
Many of Grimlore’s companions have been stirred to greatness with the motivation to prove the dour and surly dwarfs dire predictions of grizzly failure wrong. Often times harsh words and even threats are tossed his way in the middle of battle. Usually when Grimlore shouts out to remember the failure of some long lost would be forgotten hero. There are a few though, that see his words are not only laced in wisdom of the future, but in the urgency and immediacy of battle. His ways might not be tha
Created: 2014-11-11 00:56:20 | Updated: 2014-11-11 01:56:20
Grimlore Jabberjaw's Wealth
Cash
Items
Assets
Total
Grimlore Jabberjaw's Assets

Grimlore Jabberjaw's Equipped Items

Grimlore's Maul Of Mangling +3
This heavy dwarven style two handed maul is truly a wicked weapon.
Availability: Rare | Item Type: Advanced | Category: Weapon |
Level to Use: 5th | Weight: 11 Carried | Cost: 16,000
Effects
Athletics +3
This effect grants Athletics +3.
Specialties
Lesser Enhanced Damage
Add 2 dice to all powers that damage Hit Points.
Grimlore's Spiked Dwarven Plate Armor +3
Grinmlore's spiked plate armor is custom made to fit his unique fighting style. The armor is blacked and covered with spikes and ridges. The both deflect attacks and detour enemies.
Availability: Rare | Item Type: Advanced | Category: Armor |
Level to Use: 5th | Weight: 65 Carried | Cost: 16,000
Effects
Defenses +3
This effect grants Defenses +3.
Specialties
Lesser Damage Resistance
Reduce damage by 10 anytime damage is taken.
Lizard Mount, Name "Slobberdrool"
Slobberdrool is a 12 foot long iguana like lizard that has light brown scales with black patches across her hide. Slobberdrool has bright yellow eyes that continuously peer into the dark watching for trouble or a tasty morsel to scurry by. Slobberdrool has gotten her name because she constantly drools and slobbers on everything. Most dwarves find this to be cute and Grimlore is no exception. Slobberdrool has pads on her feet instead of claw. Slobberdrool is strong and quick making her a great mode of transportation. Slobberdrool even has the ability to run up walls and even hang upside down from cavern ceilings. Slobberdrool can even be prodded to squirt her slobber on enemies if one is feeling particularly cruel.
Availability: Rare | Item Type: Advanced | Category: Mount |
Level to Use: 5th | Weight: 650 | Cost: 22,000
Effects
Movement, Ground
This effect grants the ability to move on solid surfaces like they were the ground.
Specialties
Lesser Speed
Increase Speed by 2.
Powers
Sickly Squirt of Slobber
When Slobberdrool enters battle she gets even more drool-y than normal. Give her a kick and she will clamp down her jaws ejecting all the excess slobber at the enemy. The horrible mess freaks out your enemy to your advantage.
  • Attack -2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
  • Combat Maneuvers -1 Target: Spaces (2) Range: 1 Space Duration: 1 Round
  • Defenses -2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Spaces (2) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 38
Thieves Tools +3
This small set of tools has many different implements within to help deal with traps, locks, disguises and a few other things.
Availability: Uncommon | Item Type: Basic | Category: Tools and Kits |
Level to Use: 1st | Weight: 3 Carried | Cost: 6,000
Effects
Subterfuge +3
This effect grants Subterfuge +3.

Grimlore Jabberjaw's Unequipped Items

Bar of Soap
Availability: Common | Item Type: Mundane | Category: Standard Items |
Level to Use: 1st | Weight: 1 Carried | Cost: 1
Bottle of Scotch, Cheap
This is a cheap bottle blended scotch.
Availability: Common | Item Type: Mundane | Category: Disposable |
Level to Use: 1st | Weight: 3 | Cost: 15
Bullseye Lantern
Availability: Uncommon | Item Type: Mundane | Category: Standard Items |
Level to Use: 1st | Weight: 3 Carried | Cost: 120
Candle (10)
Availability: Common | Item Type: Mundane | Category: Standard Items |
Level to Use: 1st | Weight: 1 Carried | Cost: 10
Chunk of Meat
Availability: Uncommon | Item Type: Mundane | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 3
Crowbar
A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.
Availability: Common | Item Type: Mundane | Category: Standard Items |
Level to Use: 1st | Weight: 5 Carried | Cost: 2
Explorer's Outfit
This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.
Availability: Common | Item Type: Mundane | Category: Clothing |
Level to Use: 1st | Weight: 8 | Cost: 50
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Wheel of Cheese
Availability: Common | Item Type: Mundane | Category: Disposable |
Level to Use: 1st | Weight: 2 Carried | Cost: 5
Grimlore Jabberjaw's Power Pools
At Will Powers
Offensive Combatant
Power Cap
20
Points Left
3
Primary Discipline Powers
Offensive Combatant
Total Points
83
Power Cap
41
Points Left
0
Secondary Discipline Powers
Offensive Generalist
Total Points
50
Power Cap
25
Points Left
3
Tertiary Discipline Powers
Defensive Generalist
Total Points
33
Power Cap
16
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Grimlore Jabberjaw's At Will Powers
Grimlore's Mauling
Grimlore swings his maul around with reckless abandon trying to smash everything in its path.
  • 2d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Grimlore Jabberjaw's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Grimlore Jabberjaw's Primary Discipline Powers
Ballista Blast
Aiming the heavy crossbow that is nearly the size of a ballista you fire at huge bolt at the enemy.
  • 3d8 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Impale Foe
With a running charge you lower your head and impale a foe on your helmet spike, finishing the move with double spiked gauntlet strikes to the groin.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Make a Hole
Putting his head down Grimlore goes into a raging fit spinning and thrashing a small area trying it impale as many things as he can on his armor spikes all the while blasting enemies well out of the area.
  • 1d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
  • Move Enemy 1 Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 18
Grimlore Jabberjaw's Secondary Discipline Powers
Grimlore the Battering Ram
Doors and other small obstacles can't stop Grimlore! If someone is fool enough to hide behind a door Grimlore will just lower his head and ram it as if he himself is a battering ram! Grimlore can easily destroys mundane objects of 10 or less weight.
  • Destroy Object: 10 Target: Space (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 6
Grimlore's Wild Gaze
Grimlore's wild bloodshot eyes bore into a foe promising a painful and messy death unsettling them to their core.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Grimmlore's Determination
Your enemy see's your grim determination and loses concentration and focus making them an easy target.
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Grimlore Jabberjaw's Tertiary Discipline Powers
Grim Resolve
Hearing the tales of unwise adventurer's strengthens an allies resolve.
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 16
Grim Resolve
Hearing the tales of unwise adventurer's strengthens an allies resolve.
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 16
Grimlore Jabberjaw's Level One Choices
Traits
Body
8
Mind
2
Spirit
7
Character Type
Archetype
Combatant
Style
Neutral
Focus
Focused
Skill 1
Subterfuge
Skill 2
Scholar
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Generalist
Tertiary
Defensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
A dour and downright surely dwarf, Grimlore Jabberjaw seems to be an unending tirade of stories of woe and defeat. His loud and domineering presence seems to be an unending source of knowledge and history. Grimlore always seems to focus on the terrible things in a story, always pulling lessons learned and warnings of doom from his grim and horrific tales. These tales help Grimlore have an amazing ability to sway both enemy and allies alike in battle. Grimlore wields a maul in battle when he can.
Tags
Assault Leader, Assault Leader, Combatant, Expand Leadership, Focused, Hit Points, Hit Points, Neutral, Stone Age, Subterfuge Skill Focus
Grimlore Jabberjaw's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
3
Social
4
Subterfuge
5
Grimlore Jabberjaw's Specialty Choices
Level Gained
Specialty and Description
1
Minor Subterfuge Skill Focus
'Increase Subterfuge Skill by 2.
2
Minor Assault Leader
'Add +1 to Attack to an ally next to you.
3
Minor Expand Leadership
'Grant allies your Leader Specialties Bonuses within 2 spaces of you instead of 1. Used to enhance other Leadership Specialties.
4
Minor Hit Points
'Add 10 Hit Points.
5
Lesser Hit Points
'Add 30 Hit Points.
6
Lesser Assault Leader
'Add +2 to Attack to an ally next to you.
Grimlore Jabberjaw's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Scholar
Subterfuge
Grimlore studies ancient lore and history. He also has become adept at breaking into old and lost tombs for the knowledge.
3
Spirit
Social
Subterfuge
4
Body
Subterfuge
Social
5
Spirit
Subterfuge
Social
6
Body
Social
Scholar

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Grimlore Jabberjaw's Cheater Stuff
Name and Description
Modification
Amount

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