Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
20 | 3 | 0 | 0 | 1 | 10 | 0 | 0 |
- Minor Damage Roll Minimum
- Damage die rolls of 1 increase to 2.
d20 +13 to Attack Body Defense | +15 to Damage
- Basic Attack
- This is Hulk's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Hulk's Combat Maneuvers.
- Smash!
- You SMASH your enemy!
- 2d4 Damage (5) Target: Creature (1) Range: 4 Spaces Duration: Instant
d20 +13 to Attack Body Defense | +15 to Damage
- Angry!
- Lose it on your enemies!
- 2d6 Damage (7) Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Power Slam!
- Slam your enemies! Slam everything!
- 2d6 Damage (7) Target: Creatures (2) Range: 4 Spaces Duration: Instant
d20 +13 to Attack Body Defense | +15 to Damage
- Banner Uses His Smarts!
- Banner steers Hulk to a better attack position.
- Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- You Move Here!
- You move enemies where you want them.
- Move Enemy 3 Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ultimate Jekyll and Hyde
- Some people have different sides of them or different personalities. Bruce Banner, also known as the Hulk, has literally two completely different halves of himself. Bruce Banner is a smart and calculating scientist and who he has been most of his life. During an experiment with gamma radiation something went terribly wrong and gave birth the Hulk. The Hulk appears when Bruce Banner gets mad.
- Hulk SMASH!
- Hulk MAD! Hulk SMASH! Hulk do what Hulk want! Hulk want to SMASH thing that made Hulk MAD! This personality, and resulting super powers, came from an experiment with gamma radiation gone wrong. Bruce really doesn't like the Hulk but has learned to live with him.
- Bruce Banner
- Bruce Banner is his smart, calm, and calculating personality. This is who he was most of his life and who he wants to stay as. However, when he gets angry or frustrated, the other guy takes over.
Hulk's Equipped Items
Hulk's Unequipped Items
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Smash!
- You SMASH your enemy!
- 2d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Angry!
- Lose it on your enemies!
- 2d6 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Power Slam!
- Slam your enemies! Slam everything!
- 2d6 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Banner Uses His Smarts!
- Banner steers Hulk to a better attack position.
- Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- You Move Here!
- You move enemies where you want them.
- Move Enemy 3 Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Minor Damage Increase
- 'Add 2 Damage to all offensive Powers that Damage Hit Points.
- Minor Damage Roll Minimum
- 'Damage die rolls of 1 increase to 2.
- Minor Attack Accuracy
- 'Add 1 to all attacks.
Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.
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- Keep track of npcs and their motivations.
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- Keep a character diary.
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