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Crowd Agitator
Crowd Agitator is a Mystic Aggressor who is Devoted
Character
Level
1
Tier
1
Range
Far
Target
Single
NPC Tier
Minion
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
1
Mind
4
Spirit
1
Durability
100%
Mobility
Reaction
4
Speed
5
Max Move
500
Health
Hit Points
1 Hit
Defenses
Body
12
Mind
15
Spirit
12
Healing
Mystic
5
Generalist
2
Attacks
Body
3
Mind
6
Spirit
3
Damage
Combatant
2
Mystic
6
Crowd Agitator's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
0 1 0 12 1 1 0 7
At Will Powers | Offensive Mystic
d20 +6 to Attack Mind Defense | +6 to Damage | +5 to Healing
Basic Attack
This is Crowd Agitator's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Crowd Agitator's Combat Maneuvers.
Chuck Rock
You line up a target and let that rock fly.
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Roleplay Details for Crowd Agitator
Physical
Race
A variety.
Physique
A variety.
Clothing
A variety.
Hair Style
A variety.
Personality
Outlook
Poor
Moodiness
Very
Alignment
Chaotic
Authority Attitude
Down with authority!
Historical
Crime
Disorderly Conduct
Crime
Unlawful Disturbance
Languages
Common
Crowd Agitator's Character Notes
Battle Tactics
They are not very organized but they will rile up a handful of allies and send them to attack enemies. They will sit back and try to assist them in anyway they can.
Created: 2020-10-30 16:15:25 | Updated: 2020-10-30 19:15:25
All Backgrounds
These are a very generic NPC that can be used in any number of situations. They will tend to mirror the look and feel of whoever the local people are that are down trodden or repressed.
Created: 2020-10-30 16:16:37 | Updated: 2020-10-30 19:16:37
Crowd Agitator's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Crowd Agitator's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
1
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Crowd Agitator's Assets

Crowd Agitator's Equipped Items

Crowd Agitator's Unequipped Items

Crowd Agitator's Power Pools
At Will Powers
Offensive Mystic
Power Cap
10
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Crowd Agitator's At Will Powers
Chuck Rock
You line up a target and let that rock fly.
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Crowd Agitator's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Crowd Agitator's Level One Choices
Traits
Body
1
Mind
4
Spirit
1
Rank
Minion
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
1
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Far
Target Tactics
Single
Level One Notes
These can be just about any kind of person. Their role in a fight is to chuck things at people from as far away as they can. They love to break things and get crowds all worked up and angry.
Tags
Aggressor, Devoted, Far Range, Minion, Mystic, Single Target, Stone Age
Crowd Agitator's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
1
Crowd Agitator's Specialty Choices
Level Gained
Specialty and Description
Crowd Agitator's Cheater Stuff
Name and Description
Modification
Amount

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