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Mighty Magnificent Mr. Misery
Mighty Magnificent Mr. Misery is a Combatant Aggressor who is Focused
Character
Level
5
Tier
2
NPC Tier
Champion
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
10
Mind
6
Spirit
3
Durability
99%
Mobility
Reaction
10
Speed
6
Max Move
1,250
Health
Hit Points
228
Defenses
Body
25
Mind
21
Spirit
18
Healing
Mystic
11
Generalist
8
Attacks
Body
19
Mind
15
Spirit
12
Damage
Combatant
25
Mystic
16
Add Dice
2
Mighty Magnificent Mr. Misery's Skills : 12 / 22 / 32
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
15 3 1 18 2 2 1 1
Mighty Magnificent Mr. Misery's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +19 to Attack Body Defense | +25 to Damage
Basic Attack
This is Mighty Magnificent Mr. Misery's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Mighty Magnificent Mr. Misery's Combat Maneuvers.
Painful Pummeling
You use your enemies pain to your advantage making your punches even more painful.
  • 3d8 Damage (14) Target: Creatures (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Signature Powers | Offensive Combatant
d20 +19 to Attack Body Defense | +25 to Damage
Pain Fuels Me
As enemies get close to you, you feel their pain, misery, and doubt. You feed on this redirecting it back to them and enhancing your own abilities for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • Recovery +20 Target: Creature (1) Range: Self Duration: 2 Rounds
  • 3d4 Damage (8) Target: Aura 1 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Wave of Weakness
You toss a confident smile towards your enemies assuring them you know their end is near. Your eyes flair brightly with a purplish hue that seems to dig directly into their soul!
  • 3d4 Damage (8) Target: AOE (5x5) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Your Pain is My Power
Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
  • Resistance +5 Target: Creature (1) Range: Self Duration: 1 Round
  • 4d6 Damage (14) Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 31
Roleplay Details for Mighty Magnificent Mr. Misery
Physical
Skin Color
Green
Physique
Medium
Eye Color
Purple
Clothing
Green and Purple
Age
30s
Personality
Alignment
Evil
Catch Phrase
Your pain is my power!
Emotional State
Unsettled
Primary Motivation
To become a super villain.
Secondary Motivation
Increase the size of his followers.
Historical
Joined Group
Created his own: Parishioners of Pain
Enemy
Heroes
Criminal
Commits lots of crime hurting people.
Career
Villain
Alliances
Other Villains and Criminals
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Mighty Magnificent Mr. Misery's Character Notes
Parishioners of Pain
As his strings of orchestrated accidents and small petty crimes escalated he learned he not only had the ability to feed off of pain, he could grant this to others. Giving them the rush of the "drug" of savoring the pain of others to others. This got his most closest friends hooked on this ability. Not only that, those he spread it to would funnel a little bit of the pain they caused as strength and power to him. This only encouraged him to spread the pain so he could gain in strength.
Created: 2020-11-16 09:07:37 | Updated: 2020-11-16 13:07:37
Once a Construction Worker
Jake Manning, his name before he became a villain, was a construction worker. He slowly learned that when someone around him stubbed their toe, hit their head, or smashed their fingers with a hammer he would get a little thrill. One day there was a terrible accident on a construction site. When his co-workers got really hurt he felt stronger and more alive than ever. Soon after that he started orchestrating accidents around the job site. Other's peoples pain became like a drug to him.
Created: 2020-11-16 09:07:40 | Updated: 2020-11-16 13:07:40
Battle Tactics
He is of average intelligence when it comes to battle tactics and will employ some but mostly will just rush into battle eager to cause as much pain as possible. When fighting he will try to hit as many enemies as he can with his AOE Powers with little regard if he is hitting his own henchmen or allies. He feeds on the pain and strangely enough his followers don't mind being in pain to help him. These guys are messed up!
Created: 2020-11-16 09:07:42 | Updated: 2020-11-16 13:07:42
Mighty Magnificent Mr. Misery's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Mighty Magnificent Mr. Misery's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Mighty Magnificent Mr. Misery's Assets

Mighty Magnificent Mr. Misery's Equipped Items

Mighty Magnificent Mr. Misery's Unequipped Items

Mighty Magnificent Mr. Misery's Power Pools
At Will Powers
Offensive Combatant
Power Cap
17
Points Left
0
Signature Powers
Offensive Combatant
Total Points
110
Power Cap
34
Points Left
12

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Mighty Magnificent Mr. Misery's At Will Powers
Painful Pummeling
You use your enemies pain to your advantage making your punches even more painful.
  • 1d8 Damage Target: Creatures (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Mighty Magnificent Mr. Misery's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Mighty Magnificent Mr. Misery's Signature Powers
Pain Fuels Me
As enemies get close to you, you feel their pain, misery, and doubt. You feed on this redirecting it back to them and enhancing your own abilities for a short time.
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • Recovery +20 Target: Creature (1) Range: Self Duration: 2 Rounds
  • 1d4 Damage Target: Aura 1 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Wave of Weakness
You toss a confident smile towards your enemies assuring them you know their end is near. Your eyes flair brightly with a purplish hue that seems to dig directly into their soul!
  • 1d4 Damage Target: AOE (5x5) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Your Pain is My Power
Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
  • Resistance +5 Target: Creature (1) Range: Self Duration: 1 Round
  • 2d6 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 31

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Mighty Magnificent Mr. Misery's Level One Choices
Traits
Body
10
Mind
6
Spirit
3
Rank
Champion
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
The Mighty Magnificent Mr. Misery thinks much more of himself them maybe he is yet. However, he is on his way to being the villain he wants to grow up to be! His superpower is to feed off of other peoples pain. Not only that, he can gift his followers with a touch of his superpower encouraging them to cause pain and feed him strength. The strength and power gained from the pain they cause is like a drug. So it is just is a self feeding loop of causing pain, for pleasure and power. He must be stopped!
Tags
Aggressor, Attack Accuracy, Champion, Combatant, Comic, Damage Increase, Enhanced Damage, Focused, Future, Medieval, Modern, Near Future, Ranged Combat, Stone Age, Villain
Mighty Magnificent Mr. Misery's Skill Point Distribution
Athletics
5
Crafting
0
Nature
0
Perception
5
Religion
0
Scholar
0
Social
0
Subterfuge
0
Mighty Magnificent Mr. Misery's Specialty Choices
Level Gained
Specialty and Description
5
Lesser Attack Accuracy
'Add 2 to all attacks.
5
Lesser Damage Increase
'Add 5 Damage to all offensive Powers that Damage Hit Points.
5
Lesser Enhanced Damage
'Add 2 dice to all powers that damage Hit Points.
Mighty Magnificent Mr. Misery's Cheater Stuff
Name and Description
Modification
Amount

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