Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
15 | 3 | 1 | 18 | 2 | 2 | 1 | 1 |
d20 +19 to Attack Body Defense | +25 to Damage
- Basic Attack
- This is Mighty Magnificent Mr. Misery's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Mighty Magnificent Mr. Misery's Combat Maneuvers.
- Painful Pummeling
- You use your enemies pain to your advantage making your punches even more painful.
- 3d8 Damage (14) Target: Creatures (2) Range: 2 Spaces Duration: 1 Round
d20 +19 to Attack Body Defense | +25 to Damage
- Pain Fuels Me
- As enemies get close to you, you feel their pain, misery, and doubt. You feed on this redirecting it back to them and enhancing your own abilities for a short time.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- Recovery +20 Target: Creature (1) Range: Self Duration: 2 Rounds
- 3d4 Damage (8) Target: Aura 1 Range: Self Duration: Instant
- Wave of Weakness
- You toss a confident smile towards your enemies assuring them you know their end is near. Your eyes flair brightly with a purplish hue that seems to dig directly into their soul!
- 3d4 Damage (8) Target: AOE (5x5) Range: 4 Spaces Duration: Instant
- Your Pain is My Power
- Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
- Resistance +5 Target: Creature (1) Range: Self Duration: 1 Round
- 4d6 Damage (14) Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Parishioners of Pain
- As his strings of orchestrated accidents and small petty crimes escalated he learned he not only had the ability to feed off of pain, he could grant this to others. Giving them the rush of the "drug" of savoring the pain of others to others. This got his most closest friends hooked on this ability. Not only that, those he spread it to would funnel a little bit of the pain they caused as strength and power to him. This only encouraged him to spread the pain so he could gain in strength.
- Once a Construction Worker
- Jake Manning, his name before he became a villain, was a construction worker. He slowly learned that when someone around him stubbed their toe, hit their head, or smashed their fingers with a hammer he would get a little thrill. One day there was a terrible accident on a construction site. When his co-workers got really hurt he felt stronger and more alive than ever. Soon after that he started orchestrating accidents around the job site. Other's peoples pain became like a drug to him.
- Battle Tactics
- He is of average intelligence when it comes to battle tactics and will employ some but mostly will just rush into battle eager to cause as much pain as possible. When fighting he will try to hit as many enemies as he can with his AOE Powers with little regard if he is hitting his own henchmen or allies. He feeds on the pain and strangely enough his followers don't mind being in pain to help him. These guys are messed up!
NPC Auto Assigned Bonuses
Mighty Magnificent Mr. Misery's Equipped Items
Mighty Magnificent Mr. Misery's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Painful Pummeling
- You use your enemies pain to your advantage making your punches even more painful.
- 1d8 Damage Target: Creatures (2) Range: 2 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Pain Fuels Me
- As enemies get close to you, you feel their pain, misery, and doubt. You feed on this redirecting it back to them and enhancing your own abilities for a short time.
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- Recovery +20 Target: Creature (1) Range: Self Duration: 2 Rounds
- 1d4 Damage Target: Aura 1 Range: Self Duration: Instant
- Wave of Weakness
- You toss a confident smile towards your enemies assuring them you know their end is near. Your eyes flair brightly with a purplish hue that seems to dig directly into their soul!
- 1d4 Damage Target: AOE (5x5) Range: 4 Spaces Duration: Instant
- Your Pain is My Power
- Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
- Resistance +5 Target: Creature (1) Range: Self Duration: 1 Round
- 2d6 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Attack Accuracy
- 'Add 2 to all attacks.
- Lesser Damage Increase
- 'Add 5 Damage to all offensive Powers that Damage Hit Points.
- Lesser Enhanced Damage
- 'Add 2 dice to all powers that damage Hit Points.
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