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Iron Man
Iron Man is a Combatant Aggressor who is Focused
Character
Level
3
Tier
1
Body
9
Mind
4
Spirit
1
Durability
95%
Mobility
Reaction
9
Speed
4
Max Move
650
Weight Limit
260
Carried
5
Health
Hit Points
59
Death Limit
-19
Dying Rate
5
Revived HP
14
Defenses
Body
22
Mind
17
Spirit
14
Healing
Mystic
4
Generalist
1
Attacks
Body
14
Mind
9
Spirit
6
Damage
Combatant
14
Mystic
6
Min Roll
2
Iron Man's Skills : 9 / 19 / 29
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 18 0 0 1 9 1 0
Iron Man's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +14 to Damage
Basic Attack
This is Iron Man's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Iron Man's Combat Maneuvers.
Repulsor Blast
Send blasts from the palm of you hand towards your enemies.
  • 2d4 Damage (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Primary Discipline Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +14 to Damage
Hand Lasers
Use these lasers to slice your enemy.
  • 2d6 Damage (7) Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Uni-beam Projector
Send a beam of energy from your chest piece to melt you enemies!
  • 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Defenses -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 23
Secondary Discipline Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +14 to Damage
Just punch it!
Sometimes you just have to use your fists.
  • 3d4 Damage (8) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Mini Rockets
Send these rockets out to damage your enemies.
  • 1d6 Damage (4) Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Tertiary Discipline Powers | Offensive Combatant
d20 +14 to Attack Body Defense | +14 to Damage
Electromagnetic Pulse Generator
Use this to bring down your enemies defenses!
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Freeze Beam
Freeze your enemies!
  • 2d4 Damage (5) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Other Powers Available From Items
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Roleplay Details for Iron Man
Physical
Movement
Agile
Weight
425
Skin Color
Red and Gold Polished Armor
Height
6'6"
Body Type
Lean
Eye Color
LED Blue Tinted White
Personality
Attitude
Egotistical
Boldness
Risk Taker
Impulsiveness
Very!
Self Worth
Astronomical
Speech Impediment
Talks Too Fast At Times
Historical
Birth Country
America
Affiliate
Avengers
Career
CEO of Stark Industries
Birth Place
March 5
Birth Place
Long Island, New York
Languages
Computer Code
Iron Man's Character Notes
Origin
Anthony "Tony" Stark was adopted by Howard and Maria Stark. During a conflict in Vietnam now shifted to Afghanistan, Stark was captured by terrorists and, with a piece of shrapnel in his heart, was about to die. Constructing a suit of iron armor that would also help with his recovery, Stark broke out of captivity and journeyed back home to the United States where he built an advanced suit of armor and become the armored superhero: Iron Man.
Created: 2020-09-21 20:02:34 | Updated: 2020-09-21 23:02:34
Stark Industries
Also known as Stark International, Stark Innovations, Stark/Fujikawa, Stark Enterprises and Stark Resilient. The company is a technology company that develops and manufactures advanced weapon and defense technologies. The company manufactures the armor worn by Iron Man and War Machine. It builds the helicarriers used by S.H.I.E.L.D. It produces the Quinjets used by the Avengers.
Created: 2020-09-21 20:02:56 | Updated: 2020-09-21 23:02:56
The Avengers
And there came a day, a day unlike any other, when Earth's mightiest heroes and heroines found themselves united against a common threat. On that day, the Avengers were born—to fight the foes no single superhero could withstand! Through the years, their roster has prospered, changing many times, their glory has never been denied! Heed the call, then—for now, the Avengers Assemble!
Created: 2020-09-21 20:03:14 | Updated: 2020-09-21 23:03:14
Battle Tactics
Is a very smart, but impulsive and impatient fighter. Often only giving the battle field a brief once over before rushing head long into battle. Though hasty, Iron Man can quickly adapt and change tactics should the fight force him too.
Created: 2020-09-21 20:04:36 | Updated: 2020-09-21 23:04:36
Iron Man's Wealth
Cash
Items
Assets
Total
Iron Man's Assets

Iron Man's Equipped Items

Iron Man Suit
This represents Iron Mans amazing suit of armor. (Built from Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Defenses +3
This effect grants Defenses +3.
J.A.R.V.I.S.
This represents the computer system that Iron Man has access to that gives him all kinds of information. (Build from a Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Attack +3
This effect grants Attack +3.
Stark Genius
This represents Tony Starts inherent genius and skills at crafting. (Built from a Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Crafting +1
This effect grants Crafting +1.

Iron Man's Unequipped Items

Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Iron Man's Power Pools
At Will Powers
Offensive Combatant
Power Cap
11
Points Left
0
Primary Discipline Powers
Offensive Combatant
Total Points
47
Power Cap
23
Points Left
1
Secondary Discipline Powers
Offensive Combatant
Total Points
28
Power Cap
14
Points Left
1
Tertiary Discipline Powers
Offensive Combatant
Total Points
19
Power Cap
9
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Iron Man's At Will Powers
Repulsor Blast
Send blasts from the palm of you hand towards your enemies.
  • 2d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Iron Man's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Iron Man's Primary Discipline Powers
Hand Lasers
Use these lasers to slice your enemy.
  • 2d6 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Uni-beam Projector
Send a beam of energy from your chest piece to melt you enemies!
  • 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Defenses -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 23
Iron Man's Secondary Discipline Powers
Just punch it!
Sometimes you just have to use your fists.
  • 3d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Mini Rockets
Send these rockets out to damage your enemies.
  • 1d6 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Iron Man's Tertiary Discipline Powers
Electromagnetic Pulse Generator
Use this to bring down your enemies defenses!
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Freeze Beam
Freeze your enemies!
  • 2d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Iron Man's Level One Choices
Traits
Body
9
Mind
4
Spirit
1
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Crafting
Skill 2
Scholar
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Combatant
Tertiary
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
Tony Stark has made his way through life as a brilliant inventor and businessman. He has made his billions with weapons and technology. He has used this to create an amazing iron suit that he wears to fight crime.
Tags
Aggressor, Attack Accuracy, Combatant, Comic, Damage Increase, Damage Roll Minimum, Focused, Future, Modern, Stone Age, Super Hero
Iron Man's Skill Point Distribution
Athletics
0
Crafting
3
Nature
0
Perception
0
Religion
0
Scholar
2
Social
1
Subterfuge
0
Iron Man's Specialty Choices
Level Gained
Specialty and Description
1
Minor Damage Increase
'Add 2 Damage to all offensive Powers that Damage Hit Points.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
Iron Man's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Crafting
Scholar
3
Body
Crafting
Social

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Iron Man's Cheater Stuff
Name and Description
Modification
Amount

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