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- Minor Assault Leader
- Add +1 to Attack to an ally next to you.
d20 +6 to Attack Spirit Defense | +6 to Healing
- Basic Attack
- This is Dog's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Dog's Combat Maneuvers.
- Base Power Single Target Defense Decrease
- This is a template for a single target Defense Decrease Power. Add it and then edit the name and description to fit your creation.
- Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
d20 +6 to Attack Spirit Defense | +6 to Healing
- Bite
- You take a bite out of your enemy.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- Damage +3 Target: Creature (1) Range: Self Duration: Instant
- 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Many breeds and situations.
- Dogs can be found in all kinds of situations. Feel free to modify this one if you need to change it a bit for your own situation. It might be bigger, smaller, different color, temperament, or whatever you desire. It is more a template to use for basic encounters.
- Dog Training
- Dog training is relatively easy. It takes some time and a moderate check to get a dog ready for training. But once it is, easy checks are all that is needed to teach the dog different tricks. Depending on the dog level and breed determines how many tricks it might be taught. Ask your GM how many tricks the dog can be taught. Generally a well trained dog can know 6 different commands.
NPC Auto Assigned Bonuses
Dog's Equipped Items
Dog's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Base Power Single Target Defense Decrease
- This is a template for a single target Defense Decrease Power. Add it and then edit the name and description to fit your creation.
- Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Bite
- You take a bite out of your enemy.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- Damage +3 Target: Creature (1) Range: Self Duration: Instant
- 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Minor Assault Leader
- 'Add +1 to Attack to an ally next to you.
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