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Mutant Crickets
Mutant Crickets is a Combatant Aggressor who is Focused
Character
Level
2
Tier
1
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
5
Mind
3
Spirit
2
Durability
102%
Mobility
Reaction
5
Speed
6
Max Move
1,150
Health
Hit Points
21
Defenses
Body
19
Mind
17
Spirit
16
Defense Bonus
2
Healing
Mystic
5
Generalist
4
Attacks
Body
8
Mind
6
Spirit
5
Damage
Combatant
9
Mystic
5
Mutant Crickets's Skills : 8 / 18 / 28
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
13 1 0 7 1 1 0 0
At Will Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +9 to Damage
Basic Attack
This is Mutant Crickets's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Mutant Crickets's Combat Maneuvers.
Quick Jab
You lash out with a quick jab before your opponent is ready!
  • 2d4 Damage (5) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Signature Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +9 to Damage
Mighty Leaping Jab
You launch yourself into the air and try to impale your enemy.
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage (7) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 20
Roleplay Details for Mutant Crickets
Physical
Body Type
Insect Exoskeleton
Weight
35 Pounds
Length
3 Feet
Height
2 Feet
Personality
Secondary Motivation
Breed
Primary Motivation
Eat
Boldness
Fearless
Historical
Ally
Other Crickets
Diseased
Sometimes Depending on Location
Enemy
Large Lizards
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Mutant Crickets's Character Notes
Swarm Behavior
If many of these live around each other long enough they will develop into a swarm of sorts. They don't really work together other than all pouncing on larger prey.
Created: 2022-04-22 13:31:49 | Updated: 2022-04-22 16:31:49
Angry Giant Crickets
Well, maybe they are not so much angry, rather they are just hungry all the time!
Created: 2022-04-22 13:31:51 | Updated: 2022-04-22 16:31:51
A Delicacy
Many places and cultures love these cricket legs cooked and served in a varied of ways. Often the same way crab legs are served. However you look at it though, they can be a great source of protein.
Created: 2022-04-22 13:33:11 | Updated: 2022-04-22 16:33:11
Mutant Crickets's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Mutant Crickets's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Mutant Crickets's Assets

Mutant Crickets's Equipped Items

Mutant Crickets's Unequipped Items

Mutant Crickets's Power Pools
At Will Powers
Offensive Combatant
Power Cap
10
Points Left
-10
Signature Powers
Offensive Combatant
Total Points
66
Power Cap
20
Points Left
46

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Mutant Crickets's At Will Powers
Quick Jab
You lash out with a quick jab before your opponent is ready!
  • 2d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Mutant Crickets's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Mutant Crickets's Signature Powers
Mighty Leaping Jab
You launch yourself into the air and try to impale your enemy.
  • Speed +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • 2d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 20

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Mutant Crickets's Level One Choices
Traits
Body
5
Mind
3
Spirit
2
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Mutant crickets are about the size of a small dog and use their powerful back legs to hop great distances. They are carnivorous and attack anything on sight. They look about the same as regular crickets except they have exaggerated spikes on their bodies along with a large horn spike they use when jumping.
Tags
Aggressor, Close Range, Combatant, Focused, Grunt, Single Target, Speed
Mutant Crickets's Skill Point Distribution
Athletics
1
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
0
Mutant Crickets's Specialty Choices
Level Gained
Specialty and Description
2
Minor Speed
'Increase Speed by 1.
Mutant Crickets's Cheater Stuff
Name and Description
Modification
Amount

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