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Undead Earwig
Undead Earwig is a Generalist Aggressor who is Focused
Character
Level
1
Tier
1
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
3
Group Size
3 - 5
Body
1
Mind
2
Spirit
3
Durability
103%
Mobility
Reaction
3
Speed
5
Max Move
550
Health
Hit Points
1 Hit
Defenses
Body
14
Mind
15
Spirit
16
Defense Bonus
2
Healing
Mystic
3
Generalist
5
Attacks
Body
3
Mind
4
Spirit
5
Damage
Combatant
2
Mystic
3
Undead Earwig 's Skills : 7 / 17 / 27
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 3 3 4 2 2 3 4
At Will Powers | Offensive Generalist
d20 +5 to Attack Spirit Defense | +5 to Healing
Basic Attack
This is Undead Earwig 's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Undead Earwig 's Combat Maneuvers.
Ew! Ew! Ew! It's Gunna Get You!
The nasty little earwig that is half smashed must be undead! It's totally grossing you out and your Defenses drop. (This power is created from a power template.)
  • Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 5
Roleplay Details for Undead Earwig
Physical
Length
1 Inch
Skin Color
Black and Brown
Smell
Stench of Creepy Death
Personality
Attitude
Angry
Hated Things
Living Things
Historical
Died
Yesterday
Became Undead
Today
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Undead Earwig 's Character Notes
Angry At Being Smashed
This little earwig freaked someone out yesterday and they smashed it something good. Picking it up with a tissue it was tossed into the trash and forgotten. Then the unthinkable happened! The earwig became undead!
Created: 2014-08-14 21:27:23 | Updated: 2014-08-14 21:27:23
Undead Earwig 's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Undead Earwig 's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
1
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Undead Earwig 's Assets

Undead Earwig 's Equipped Items

Undead Earwig 's Unequipped Items

Undead Earwig 's Power Pools
At Will Powers
Offensive Generalist
Power Cap
9
Points Left
4

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Undead Earwig 's At Will Powers
Ew! Ew! Ew! It's Gunna Get You!
The nasty little earwig that is half smashed must be undead! It's totally grossing you out and your Defenses drop. (This power is created from a power template.)
  • Defenses -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 5
Undead Earwig 's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Undead Earwig 's Level One Choices
Traits
Body
1
Mind
2
Spirit
3
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
1
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
The earwig you thought you smashed good enough in that tissue emerges from the trash. It is pissed off and coming after you! Ew, ew, ew! It’s going to get you!
Tags
Aggressor, Close Range, Focused, Generalist, Minion, Single Target, Stone Age
Undead Earwig 's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
1
Undead Earwig 's Specialty Choices
Level Gained
Specialty and Description
Undead Earwig 's Cheater Stuff
Name and Description
Modification
Amount

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