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Orc Swarmer
Orc Swarmer is a Combatant Aggressor who is Devoted
Character
Level
11
Tier
3
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
13
Group Size
3 - 5
Body
11
Mind
3
Spirit
2
Durability
99%
Mobility
Reaction
11
Speed
7
Max Move
1,200
Health
Hit Points
1 Hit
Defenses
Body
24
Mind
16
Spirit
15
Healing
Mystic
6
Generalist
5
Attacks
Body
17
Mind
9
Spirit
8
Damage
Combatant
25
Mystic
6
Orc Swarmer 's Skills : 19 / 29 / 39
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
14 11 2 5 3 3 2 2
At Will Powers | Offensive Combatant
d20 +17 to Attack Body Defense | +25 to Damage
Basic Attack
This is Orc Swarmer 's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Orc Swarmer 's Combat Maneuvers.
Vicious Punch
Harnessing the strength of rage you deliver a vicious punch to your enemy.
  • 10d6 Damage (35) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Roleplay Details for Orc Swarmer
Physical
Body Type
Muscular
Hair Color
Black
Skin Color
Muddy Shades of Green
Personality
Boldness
Reckless
Religious
Orcus, god of the Underworld
Temper
Very Quick to Anger
Historical
Ally
Giants
Enemy
Elves
Enemy
Dwarves
Languages
Common
Orc Swarmer 's Character Notes
Young, Out to Prove Battle Prowess
Young orcs are usually Orc Swarmers. As orcs reach maturity they must prove themselves quickly or find themselves slaves to other orcs. They do this by constantly instigating and provoking fights they believe they can win. This overwhelming need to prove themselves often drives them to rush recklessly into battle. This is often exploited by their enemies. This is also used by the more experienced orcs who use Orc Swarmers to expose traps and tactics of their enemies.
Created: 2014-09-19 18:11:20 | Updated: 2014-09-19 18:11:20
Orc Swarmer 's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Orc Swarmer 's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Orc Swarmer 's Assets

Orc Swarmer 's Equipped Items

Orc Swarmer 's Unequipped Items

Orc Swarmer 's Power Pools
At Will Powers
Offensive Combatant
Power Cap
56
Points Left
5

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Orc Swarmer 's At Will Powers
Vicious Punch
Harnessing the strength of rage you deliver a vicious punch to your enemy.
  • 10d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Orc Swarmer 's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Orc Swarmer 's Level One Choices
Traits
Body
11
Mind
3
Spirit
2
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
An orc is a humanoid creature that is brutish, aggressive and repulsive. Orcs attack first and ask questions later. Orcs are a chaotic group and generally follow the commands of the strongest and meanest of their group. Orc swarmer’s are the weakest of the orcs with the most to prove. They often rush into battle without thought trying to prove themselves superior to their rivals. Few survive such mindless abandon, but those that do move up the ranks of orcs.
Tags
Aggressor, Close Range, Combatant, Devoted, Minion, Single Target, Stone Age
Orc Swarmer 's Skill Point Distribution
Athletics
3
Crafting
0
Nature
0
Perception
3
Religion
0
Scholar
0
Social
0
Subterfuge
0
Orc Swarmer 's Specialty Choices
Level Gained
Specialty and Description
Orc Swarmer 's Cheater Stuff
Name and Description
Modification
Amount

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