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Troll of the Moaning Moor
Troll of the Moaning Moor is a Generalist Protector who is Focused
Character
Level
9
Tier
3
NPC Tier
Specialist
Difficulty
0
Group Level
9
Group Size
3 - 5
Body
8
Mind
3
Spirit
9
Durability
107%
Mobility
Reaction
9
Speed
7
Max Move
600
Health
Hit Points
214
Recovery
10
Resistance
15
Defenses
Body
32
Mind
27
Spirit
33
Defense Bonus
5
Healing
Mystic
9
Generalist
24
Attacks
Body
14
Mind
9
Spirit
15
Damage
Combatant
14
Mystic
9
Troll of the Moaning Moor's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 3 3 22 1 1 3 17
Troll of the Moaning Moor's Advanced Atomic RPG Options
At Will Powers | Defensive Generalist
d20 +15 to Attack Spirit Defense | +24 to Healing
Basic Attack
This is Troll of the Moaning Moor's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Troll of the Moaning Moor's Combat Maneuvers.
Anticipate Meal
As the troll anticipates the meal to come its attacks get more accurate.
  • Attack +3 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Signature Powers | Defensive Generalist
d20 +15 to Attack Spirit Defense | +24 to Healing
Rip and Tear
Going into a feeding frenzy the troll rips and tears at everything in front of it.
  • 3d10 Damage (17) Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
  • Defenses -5 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 67
Troll Blood
The legendary regeneration of the trolls kicks into high gear when hurt. This Power begins to heal the troll for the next few rounds.
  • 2d8 Healing (9) Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 61
Roleplay Details for Troll of the Moaning Moor
Physical
Body Type
Looks like thick small tree when still.
Skin Color
Looks like local tree bark.
Weight
300
Height
12 Feet
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Giant
Troll of the Moaning Moor's Character Notes
Fake Trees
These trolls like to find a spot where a lot of wildlife travels through. They then stand motionless with arms out waiting for creatures to get too close. They are very adept at looking like trees in the same area. Their skin can even change color and pattern to match. When something gets close enough the snatch it up and eat it.
Created: 2014-10-14 16:46:49 | Updated: 2014-10-14 16:46:49
Prefer Stealth
When intruders are in their territory they prefer to continue to hide unless they are sure they can kill the trespassers. If the trespassers remain in the area they will be stalked and attacked by night. If discovered they will attack ruthlessly. They rarely will retreat but have been known to in the face of forest fires.
Created: 2014-10-14 16:50:11 | Updated: 2014-10-14 16:50:11
Troll of the Moaning Moor's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Troll of the Moaning Moor's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Troll of the Moaning Moor's Assets

Troll of the Moaning Moor's Equipped Items

Troll of the Moaning Moor's Unequipped Items

Troll of the Moaning Moor's Power Pools
At Will Powers
Defensive Generalist
Power Cap
35
Points Left
8
Signature Powers
Defensive Generalist
Total Points
229
Power Cap
71
Points Left
101

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Troll of the Moaning Moor's At Will Powers
Anticipate Meal
As the troll anticipates the meal to come its attacks get more accurate.
  • Attack +3 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Troll of the Moaning Moor's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Troll of the Moaning Moor's Signature Powers
Rip and Tear
Going into a feeding frenzy the troll rips and tears at everything in front of it.
  • 3d10 Damage Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
  • Defenses -5 Target: AOE (2x2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 67
Troll Blood
The legendary regeneration of the trolls kicks into high gear when hurt. This Power begins to heal the troll for the next few rounds.
  • 2d8 Healing Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 61

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Troll of the Moaning Moor's Level One Choices
Traits
Body
8
Mind
3
Spirit
9
Rank
Specialist
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Generalist
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Defensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
These nasty trolls live to ambush unsuspecting prey. They have great defensive and buffing abilities which they use to beef themselves up and then just claw away at things.
Tags
Damage Resistance, Focused, Generalist, Protector, Recovery, Specialist, Stone Age
Troll of the Moaning Moor's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
6
Troll of the Moaning Moor's Specialty Choices
Level Gained
Specialty and Description
9
Improved Damage Resistance
'Reduce damage by 15 anytime damage is taken.
9
Improved Recovery
'Recover 10 Hit Points per turn. GM dictates rate during Real Time.
Troll of the Moaning Moor's Cheater Stuff
Name and Description
Modification
Amount

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