Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 12 | 8 | 15 | 19 | 12 | 8 | 8 |
- Improved Exclude Target
- Exclude 3 targets from Area of Effect or Space targeted Powers.
d20 +20 to Attack Mind Defense | +20 to Damage | +29 to Healing
- Basic Attack
- This is Orc Spell Weaver's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Orc Spell Weaver's Combat Maneuvers.
- Dark Corruption
- The Orc Spell Weaver gathers the dark and corrupted magic it uses and unleashes it at its enemies!
- 1d6 Damage (4) Target: AOE (3x3) Range: 14 Spaces Duration: Instant
d20 +20 to Attack Mind Defense | +20 to Damage | +29 to Healing
- Dark Blessing
- The calling on the weaves of dark and corrupted magic you give your allies a bonus to attack while penalizing your enemies.
- Attack +3 Target: Creatures (2) Range: 11 Spaces Duration: 2 Rounds
- Attack -2 Target: Creatures (2) Range: 13 Spaces Duration: 2 Rounds
- Pulse Of Corruption
- The Orc Spell Weaver pulls the weaves of corrupt magic from within themselves and sends them out in every direction around them!
- 2d4 Damage (5) Target: AOE (3x3) Range: 3 Spaces Duration: Instant
- Move Enemy 5 Target: AOE (3x3) Range: 3 Spaces Duration: Instant
- Renewed Battle Fervor
- The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
- 2d6 Healing (7) Target: Creatures (4) Range: 16 Spaces Duration: Instant
- Clan Leader
- Orc Spell Weavers are usually the leaders of orc clans. They are smart, powerful, ambitious, and have no reservation killing anyone that gets in their way to leading a clan. There are often multiple Orc Spell Weavers in large clans but one is ultimately the leader. The others defer to them until a time arises when they can ascend. Little is known about the true inner workings of the politics involved but scholars do think there may be more at play than simple “survival of the strongest”.
- Masters of Battle
- Orc Spell Weavers use wit and cruelness to command and oversee battle. Sending in lesser orcs to the front lines they support them through dark corrupt magic. This doesn't mean that an Orc Spell Weaver will shy from close combat, quite the opposite in fact. They only fully engage in battle against worthy foes. Then they unleash their raw power onto them. Part love of killing, part performance, the Orc Spell Weavers make a show of combat so there is no question of their strength.
NPC Auto Assigned Bonuses
Orc Spell Weaver's Equipped Items
Orc Spell Weaver's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Dark Corruption
- The Orc Spell Weaver gathers the dark and corrupted magic it uses and unleashes it at its enemies!
- 1d6 Damage Target: AOE (3x3) Range: 8 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Dark Blessing
- The calling on the weaves of dark and corrupted magic you give your allies a bonus to attack while penalizing your enemies.
- Attack +3 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
- Attack -2 Target: Creatures (2) Range: 7 Spaces Duration: 2 Rounds
- Pulse Of Corruption
- The Orc Spell Weaver pulls the weaves of corrupt magic from within themselves and sends them out in every direction around them!
- 2d4 Damage Target: AOE (3x3) Range: 3 Spaces Duration: Instant
- Move Enemy 5 Target: AOE (3x3) Range: 3 Spaces Duration: Instant
- Renewed Battle Fervor
- The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
- 2d6 Healing Target: Creatures (4) Range: 10 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Exclude Target
- 'Exclude 3 targets from Area of Effect or Space targeted Powers.
- Improved Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
- Improved Speed
- 'Increase Speed by 3.
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