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Stone Giant
Stone Giant is a Mystic Protector who is Focused
Character
Level
10
Tier
3
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
10
Group Size
3 - 5
Body
3
Mind
11
Spirit
7
Durability
103%
Mobility
Reaction
11
Speed
7
Max Move
650
Health
Hit Points
237
Defenses
Body
24
Mind
32
Spirit
28
Defense Bonus
2
Healing
Mystic
27
Generalist
13
Attacks
Body
9
Mind
17
Spirit
13
Add Range
6
Damage
Combatant
9
Mystic
17
Min Roll
4
Stone Giant's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 11 7 13 11 11 7 13
Stone Giant's Active Abilities
Uses
Name and Description
Improved Damage Roll Minimum
Damage die rolls equal to or less than 3 increase to 4.
At Will Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +17 to Damage | +27 to Healing
Basic Attack
This is Stone Giant's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Stone Giant's Combat Maneuvers.
Stone Stomp
Whether the enemy is up close or far away you smash the area with stone or by stomping.
  • 3d8 Damage (14) Target: AOE (2x2) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Signature Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +17 to Damage | +27 to Healing
Rain of Rocks
Half a dozen rocks and boulders go sailing through the air to strike a small area. Upon impact they Damage the enemy and Move them around.
  • 1d10 Damage (6) Target: AOE (2x2) Range: 16 Spaces Duration: Instant
  • Move Enemy 4 Target: AOE (2x2) Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
Stone Shift
You instantly Teleport yourself from one place to another through the stone.
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Stone Soul
Embracing the earth you feel yourself strengthened by the essence of stone. For a few rounds you become harder to Damage as well as slowly heal Hit Points.
  • 1d4 Healing (3) Target: Creature (1) Range: Self Duration: 2 Rounds
  • Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 70
Roleplay Details for Stone Giant
Physical
Height
11 Feet
Hair Style
Bald
Skin Color
Same as local geology.
Weight
600
Personality
Alignment
Neutral
Emotional Disposition
Calm and Collected
Flexibility
Rarely
Historical
Ally
Giants
Ally
Local Natural Creatures
Enemy
Orcs
Enemy
Dwarves
Languages
Common
Stone Giant's Character Notes
Fiercely Territorial
When Stone Giants claim an area they defend it fiercely from all outside forces whether those forces are considered good or bad. Little is known as to why they are this way. All that is certain is that if you are not part of the clan then you are unwelcome on their lands. They prefer rocky mountains but have been seen in almost any climate where they can find an area of exposed rock. Luckily they do not seem to stay in an area for an extended duration. Eventually they move on.
Created: 2014-12-10 17:07:00 | Updated: 2014-12-10 18:07:00
Family Clan
Stone Giants appear to be organized into family based clans. Clans are usually all from the same family. It is likely they meet other groups of Stone Giants to multiply. No scholars have yet to take up this specific line of study though.
Created: 2014-12-10 17:08:50 | Updated: 2014-12-10 18:08:50
Border Guards
In rare occasions it has been witnessed that very powerful creatures or groups of creatures have used Stone Giants as border guards. Facing death or accepting the territory given them they seem to prefer the second option. Though little is known as to their true loyalty of those "granting" them territory.
Created: 2014-12-10 17:10:59 | Updated: 2014-12-10 18:10:59
Stone Giant's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Stone Giant's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Stone Giant's Assets

Stone Giant's Equipped Items

Stone Giant's Unequipped Items

Stone Giant's Power Pools
At Will Powers
Offensive Mystic
Power Cap
41
Points Left
0
Signature Powers
Offensive Mystic
Total Points
267
Power Cap
83
Points Left
93

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Stone Giant's At Will Powers
Stone Stomp
Whether the enemy is up close or far away you smash the area with stone or by stomping.
  • 3d8 Damage Target: AOE (2x2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41
Stone Giant's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Stone Giant's Signature Powers
Rain of Rocks
Half a dozen rocks and boulders go sailing through the air to strike a small area. Upon impact they Damage the enemy and Move them around.
  • 1d10 Damage Target: AOE (2x2) Range: 10 Spaces Duration: Instant
  • Move Enemy 4 Target: AOE (2x2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
Stone Shift
You instantly Teleport yourself from one place to another through the stone.
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Stone Soul
Embracing the earth you feel yourself strengthened by the essence of stone. For a few rounds you become harder to Damage as well as slowly heal Hit Points.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: 2 Rounds
  • Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 70

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Stone Giant's Level One Choices
Traits
Body
3
Mind
11
Spirit
7
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Single
Level One Notes
Stone Giants are about twice the size of a normal man. They tend to keep to themselves and other giant kind. Often keeping and using local wildlife, such as bears much as men do with dogs. They are very territorial and will defend what they see as theirs vehemently. They are generally encountered in bands of 10 to 20 but much larger groupings have been reported. They do not build structures or cities as they prefer to live as one with nature.
Tags
Damage Roll Minimum, Focused, Mystic, Protector, Ranged Combat, Single Target, Specialist, Stone Age
Stone Giant's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
6
Stone Giant's Specialty Choices
Level Gained
Specialty and Description
10
Improved Damage Roll Minimum
'Damage die rolls equal to or less than 3 increase to 4.
10
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
Stone Giant's Cheater Stuff
Name and Description
Modification
Amount

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