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Eye Tyrant Arsonist
Eye Tyrant Arsonist is a Mystic Aggressor who is Devoted
Character
Level
11
Tier
3
Range
Far
Target
Many
NPC Tier
Champion
Difficulty
Very Hard
Group Level
10
Group Size
3 - 5
Body
4
Mind
17
Spirit
4
Durability
90%
Mobility
Reaction
17
Speed
7
Move Type
Fly
Max Move
700
Health
Hit Points
532
Defenses
Body
22
Mind
35
Spirit
22
Healing
Mystic
25
Generalist
12
Attacks
Body
15
Mind
28
Spirit
15
Add Range
6
Damage
Combatant
12
Mystic
36
Add Dice
3
Eye Tyrant Arsonist's Skills : 19 / 29 / 39
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
4 17 4 19 17 24 4 4
Eye Tyrant Arsonist's Active Abilities
Uses
Name and Description
Improved Damaging Power Duration Increase
Powers with a Duration of 2 or greater last 3 more rounds doing 10% of the original Damage. No other effects are extended.
At Will Powers | Offensive Mystic
d20 +28 to Attack Mind Defense | +36 to Damage | +25 to Healing
Basic Attack
This is Eye Tyrant Arsonist's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Eye Tyrant Arsonist's Combat Maneuvers.
Ignite Area
You focus several streams of fire into an area igniting it for a few rounds. This Power sets an are on fire doing Damage to targets in it for a short duration.
  • 7d10 Damage (39) Target: AOE (2x2) Range: 11 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 55
Signature Powers | Offensive Mystic
d20 +28 to Attack Mind Defense | +36 to Damage | +25 to Healing
Anti-Magic Eye
You focus on an area creating an anti-magic area! This Power removes Enemy Powers that grant a Bonus up to a Power cost of 95. This removes 95 worth of effects.
  • Dispel Enemy Bonus 90 Target: Creature (1) Range: 14 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108
Blast Wave
You release a strong concussive wave of fire and force from you extending outward in all directions. This blast Moves enemies and does Damage to them. The Shape of this Space is 3x3x1. Basically 3x3 square with the center target, you, excluded from the effects.
  • 6d10 Damage (33) Target: Spaces (9) Range: Self Duration: Instant
  • Move Enemy 7 Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Schorching Rays
Rays fire stream out of you towards your enemies in all directions. These concentrated rays of fire do Damage to the targets for several rounds.
  • 5d6 Damage (18) Target: Creatures (4) Range: 11 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 90
Roleplay Details for Eye Tyrant Arsonist
Physical
Eye Color
Yellow
Skin Color
Red
Height
4 Feet in Diameter
Weight
400
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Common
Eye Tyrant Arsonist's Character Notes
This character does not have any character role play notes. If this is your character you can add some using the button above to edit the character's role play options.
Eye Tyrant Arsonist's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Eye Tyrant Arsonist's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Eye Tyrant Arsonist's Assets

Eye Tyrant Arsonist's Equipped Items

Eye Tyrant Arsonist's Unequipped Items

Eye Tyrant Arsonist's Power Pools
At Will Powers
Offensive Mystic
Power Cap
56
Points Left
1
Signature Powers
Offensive Mystic
Total Points
341
Power Cap
112
Points Left
61

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Eye Tyrant Arsonist's At Will Powers
Ignite Area
You focus several streams of fire into an area igniting it for a few rounds. This Power sets an are on fire doing Damage to targets in it for a short duration.
  • 4d10 Damage Target: AOE (2x2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 55
Eye Tyrant Arsonist's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Eye Tyrant Arsonist's Signature Powers
Anti-Magic Eye
You focus on an area creating an anti-magic area! This Power removes Enemy Powers that grant a Bonus up to a Power cost of 95. This removes 95 worth of effects.
  • Dispel Enemy Bonus 90 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108
Blast Wave
You release a strong concussive wave of fire and force from you extending outward in all directions. This blast Moves enemies and does Damage to them. The Shape of this Space is 3x3x1. Basically 3x3 square with the center target, you, excluded from the effects.
  • 3d10 Damage Target: Spaces (9) Range: Self Duration: Instant
  • Move Enemy 7 Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Schorching Rays
Rays fire stream out of you towards your enemies in all directions. These concentrated rays of fire do Damage to the targets for several rounds.
  • 2d6 Damage Target: Creatures (4) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 90

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Eye Tyrant Arsonist's Level One Choices
Traits
Body
4
Mind
17
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Scholar
Disciplines
Signature
Offensive Mystic
Range Tactics
Far
Target Tactics
Many
Level One Notes
Flame and fire is what this Eye Tyrant leaves in its wake. Being little more than malevolent eyes, teeth and flame Eye Tyrant Arsonists lives to burn and scorch. It is often controlled by a powerful being and used to clear out areas of resistance of this powerful being. When on its own, Eye Tyrant Arsonists wander and burn, eating whatever creatures it can cook well enough.
Tags
Aggressor, Aggressor, Beholder, Champion, Damaging Power Duration Increase, Devoted, Devoted, Elemental, Enhanced Damage, Eye Tyrant, Fantasy, Far Range, Fire, Many Targets, Medieval, Mystic, Mystic, Ranged Combat, Stone Age, Stone Age
Eye Tyrant Arsonist's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
7
Social
0
Subterfuge
0
Eye Tyrant Arsonist's Specialty Choices
Level Gained
Specialty and Description
11
Improved Damaging Power Duration Increase
'Powers with a Duration of 2 or greater last 3 more rounds doing 10% of the original Damage. No other effects are extended.
11
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
11
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
Eye Tyrant Arsonist's Cheater Stuff
Name and Description
Modification
Amount
Beholder Perception
Beholders have amazing Perception with all those eyes looking everywhere.
Bonus to Perception
8

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