Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
0 | 7 | 0 | 20 | 7 | 7 | 0 | 29 |
d20 +32 to Attack Mind Defense | +40 to Damage | +29 to Healing
- Basic Attack
- This is Hag's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Hag's Combat Maneuvers.
- Spirit Theft
- You call nearby dark spirits to you. You then send them into your enemy to stealth their health and bring it back to you. This Power deals Damage to your enemy and Heals Hit Point Damage.
- 4d10 Healing (22) Target: Creature (1) Range: Self Duration: Instant
- 5d10 Damage (28) Target: Creature (1) Range: 11 Spaces Duration: Instant
d20 +32 to Attack Mind Defense | +40 to Damage | +29 to Healing
- Feast in the Fog
- You summon an obscuring fog in the area. Using the fog as cover you jump from target to target digging in claws and teeth. The feast you enjoy on your enemy is equal parts fear and flesh. This does Hit Point Damage to three Targets within 11 Spaces. The fog dissipates once the feasting is done. This way you can enjoy the lingering fear on your enemies.
- 5d8 Damage (23) Target: Creatures (3) Range: 15 Spaces Duration: Instant
- Purge Cursed Magic
- With a wave of your hand you brush off strong, evil magical curses that affect you. This Power allows you to remove up to 105 Power Points worth of penalty granting Powers. This can be one Power, or multiple Powers whisked away.
- Dispel Ally Penalty 105 Target: Creature (1) Range: Self Duration: Instant
- Shatter Enemy Magic Defenses
- Reaching out you put your hands into the weave itself! With deft fingers you unravel the magic barriers your enemies have woven around themselves. This Power allows you to remove up to 105 Power Points worth of an enemies beneficial Powers that are currently affecting them.
- Dispel Enemy Bonus 105 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Form Coven
- A Hag will try to find other hags to form a coven. They use covens to share knowledge of magic and tricks of tormenting their victims. A coven also provides Hags more strength and security. Few creatures, good or evil, will tolerate hags nearby since hags are nondiscriminatory about who they torment and terrorize.
- Hags Disguise Their Presence
- Hags use disguise, subterfuge, and misdirection to survive. Hags are inherently very good at Subterfuge and use their skills to lure in their victims or hide from those that are hunting them. Only when a Hag is sure it can torment and kill its victim does it lift the veil to reveal itself. Hags revel in that first moment of shock and horror when their victims realize their fate.
NPC Auto Assigned Bonuses
Hag's Equipped Items
Hag's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Spirit Theft
- You call nearby dark spirits to you. You then send them into your enemy to stealth their health and bring it back to you. This Power deals Damage to your enemy and Heals Hit Point Damage.
- 4d10 Healing Target: Creature (1) Range: Self Duration: Instant
- 5d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Feast in the Fog
- You summon an obscuring fog in the area. Using the fog as cover you jump from target to target digging in claws and teeth. The feast you enjoy on your enemy is equal parts fear and flesh. This does Hit Point Damage to three Targets within 11 Spaces. The fog dissipates once the feasting is done. This way you can enjoy the lingering fear on your enemies.
- 5d8 Damage Target: Creatures (3) Range: 9 Spaces Duration: Instant
- Purge Cursed Magic
- With a wave of your hand you brush off strong, evil magical curses that affect you. This Power allows you to remove up to 105 Power Points worth of penalty granting Powers. This can be one Power, or multiple Powers whisked away.
- Dispel Ally Penalty 105 Target: Creature (1) Range: Self Duration: Instant
- Shatter Enemy Magic Defenses
- Reaching out you put your hands into the weave itself! With deft fingers you unravel the magic barriers your enemies have woven around themselves. This Power allows you to remove up to 105 Power Points worth of an enemies beneficial Powers that are currently affecting them.
- Dispel Enemy Bonus 105 Target: Creature (1) Range: 3 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved At Will Cap Boost
- 'Increase At Will Power cap by 15.
- Improved Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
- Improved Subterfuge Skill Focus
- 'Increase Subterfuge Skill by 6.
- Hag Deception
- Hags are incredible deceivers.
- Hag Resistance
- Hags are remarkably resistant to Damage in stark contrast to their frail and old appearing bodies.
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