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Hag
Hag is a Mystic Aggressor who is Devoted
Character
Level
11
Tier
3
NPC Tier
Champion
Difficulty
Very Hard
Group Level
10
Group Size
6 - 8
Body
2
Mind
21
Spirit
2
Durability
78%
Mobility
Reaction
21
Speed
7
Max Move
500
Health
Hit Points
690
Resistance
20
Defenses
Body
20
Mind
39
Spirit
20
Healing
Mystic
29
Generalist
10
Attacks
Body
13
Mind
32
Spirit
13
Add Range
6
Damage
Combatant
10
Mystic
40
Hag's Skills : 19 / 29 / 39
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
0 7 0 20 7 7 0 29
At Will Powers | Offensive Mystic
d20 +32 to Attack Mind Defense | +40 to Damage | +29 to Healing
Basic Attack
This is Hag's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Hag's Combat Maneuvers.
Spirit Theft
You call nearby dark spirits to you. You then send them into your enemy to stealth their health and bring it back to you. This Power deals Damage to your enemy and Heals Hit Point Damage.
  • 4d10 Healing (22) Target: Creature (1) Range: Self Duration: Instant
  • 5d10 Damage (28) Target: Creature (1) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 71
Signature Powers | Offensive Mystic
d20 +32 to Attack Mind Defense | +40 to Damage | +29 to Healing
Feast in the Fog
You summon an obscuring fog in the area. Using the fog as cover you jump from target to target digging in claws and teeth. The feast you enjoy on your enemy is equal parts fear and flesh. This does Hit Point Damage to three Targets within 11 Spaces. The fog dissipates once the feasting is done. This way you can enjoy the lingering fear on your enemies.
  • 5d8 Damage (23) Target: Creatures (3) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 108
Purge Cursed Magic
With a wave of your hand you brush off strong, evil magical curses that affect you. This Power allows you to remove up to 105 Power Points worth of penalty granting Powers. This can be one Power, or multiple Powers whisked away.
  • Dispel Ally Penalty 105 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 105
Shatter Enemy Magic Defenses
Reaching out you put your hands into the weave itself! With deft fingers you unravel the magic barriers your enemies have woven around themselves. This Power allows you to remove up to 105 Power Points worth of an enemies beneficial Powers that are currently affecting them.
  • Dispel Enemy Bonus 105 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108
Roleplay Details for Hag
Physical
Cleanliness
Very Dirty
Height
8 Feet
Weight
300
Physique
Horribly Ugly
Skin Color
Dark Blue
Hair Color
Black
Hair Length
Long
Hair Style
Unkempt
Eye Color
Bright Green
Sex
Female
Personality
Alignment
Evil
Primary Motivation
Terrorize Creatures
Authority Attitude
Disrepsectful
Emotional Disposition
Chaotic Crazy
Moral Standing
What morals?
Historical
Ally
Ogre
Ally
Evil Giants
Languages
Common
Hag's Character Notes
Form Coven
A Hag will try to find other hags to form a coven. They use covens to share knowledge of magic and tricks of tormenting their victims. A coven also provides Hags more strength and security. Few creatures, good or evil, will tolerate hags nearby since hags are nondiscriminatory about who they torment and terrorize.
Created: 2015-01-15 16:42:40 | Updated: 2015-01-15 17:42:40
Hags Disguise Their Presence
Hags use disguise, subterfuge, and misdirection to survive. Hags are inherently very good at Subterfuge and use their skills to lure in their victims or hide from those that are hunting them. Only when a Hag is sure it can torment and kill its victim does it lift the veil to reveal itself. Hags revel in that first moment of shock and horror when their victims realize their fate.
Created: 2015-01-15 16:47:01 | Updated: 2015-01-15 17:47:01
Hag's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Hag's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Hag's Assets

Hag's Equipped Items

Hag's Unequipped Items

Hag's Power Pools
At Will Powers
Offensive Mystic
Power Cap
71
Points Left
0
Signature Powers
Offensive Mystic
Total Points
341
Power Cap
112
Points Left
20

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Hag's At Will Powers
Spirit Theft
You call nearby dark spirits to you. You then send them into your enemy to stealth their health and bring it back to you. This Power deals Damage to your enemy and Heals Hit Point Damage.
  • 4d10 Healing Target: Creature (1) Range: Self Duration: Instant
  • 5d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 71
Hag's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Hag's Signature Powers
Feast in the Fog
You summon an obscuring fog in the area. Using the fog as cover you jump from target to target digging in claws and teeth. The feast you enjoy on your enemy is equal parts fear and flesh. This does Hit Point Damage to three Targets within 11 Spaces. The fog dissipates once the feasting is done. This way you can enjoy the lingering fear on your enemies.
  • 5d8 Damage Target: Creatures (3) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 108
Purge Cursed Magic
With a wave of your hand you brush off strong, evil magical curses that affect you. This Power allows you to remove up to 105 Power Points worth of penalty granting Powers. This can be one Power, or multiple Powers whisked away.
  • Dispel Ally Penalty 105 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 105
Shatter Enemy Magic Defenses
Reaching out you put your hands into the weave itself! With deft fingers you unravel the magic barriers your enemies have woven around themselves. This Power allows you to remove up to 105 Power Points worth of an enemies beneficial Powers that are currently affecting them.
  • Dispel Enemy Bonus 105 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Hag's Level One Choices
Traits
Body
2
Mind
21
Spirit
2
Rank
Champion
Difficulty
Very Hard
Group Size
6
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
This nasty haggard and rotten creature lives deep in the swamps. She collects mystical knowledge and uses it to lure unsuspecting adventurers into her territory. The hag collects their treasures and feasts on their decaying bodies.
Tags
Aggressor, At Will Cap Boost, Champion, Devoted, Mystic, Ranged Combat, Stone Age, Subterfuge Skill Focus
Hag's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
7
Hag's Specialty Choices
Level Gained
Specialty and Description
11
Improved At Will Cap Boost
'Increase At Will Power cap by 15.
11
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
11
Improved Subterfuge Skill Focus
'Increase Subterfuge Skill by 6.
Hag's Cheater Stuff
Name and Description
Modification
Amount
Hag Deception
Hags are incredible deceivers.
Bonus to Subterfuge
8
Hag Resistance
Hags are remarkably resistant to Damage in stark contrast to their frail and old appearing bodies.
Bonus to Resistance
20

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