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Lizardfolk Hunter
Lizardfolk Hunter is a Mystic Aggressor who is Focused
Character
Level
10
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
11
Group Size
3 - 5
Body
6
Mind
9
Spirit
3
Durability
106%
Mobility
Reaction
9
Speed
10
Max Move
800
Health
Hit Points
106
Defenses
Body
26
Mind
29
Spirit
23
Defense Bonus
5
Healing
Mystic
14
Generalist
8
Attacks
Body
14
Mind
17
Spirit
11
Damage
Combatant
11
Mystic
24
Lizardfolk Hunter's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 9 3 7 9 9 3 7
At Will Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +24 to Damage | +14 to Healing
Basic Attack
This is Lizardfolk Hunter's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Lizardfolk Hunter's Combat Maneuvers.
Impale Foe
With a running charge you lower your head and impale a foe on your helmet spike, finishing the move with double spiked gauntlet strikes to the groin.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage (21) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Signature Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +24 to Damage | +14 to Healing
Warriors Assault
With the skill and strength of a trained warrior you attack your foe.
  • 10d10 Damage (55) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 71
Roleplay Details for Lizardfolk Hunter
Physical
Weight
350
Height
7'6"
Skin Color
Scales can be almost any color.
Body Type
Muscular
Personality
Sense of Humor
None
Boldness
Very
Enjoyments
Battle
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Common
Lizardfolk Hunter's Character Notes
Warlike Culture
Lizardfolk form loose tribes around the strongest warriors. They often fight among themselves but put there contests aside when strangers are near. Then the lizardfolk test their battle prowess against outsiders.
Created: 2015-05-27 21:21:57 | Updated: 2015-05-27 21:21:57
Lizardfolk Hunter's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Lizardfolk Hunter's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Lizardfolk Hunter's Assets

Lizardfolk Hunter's Equipped Items

Lizardfolk Hunter's Unequipped Items

Lizardfolk Hunter's Power Pools
At Will Powers
Offensive Mystic
Power Cap
41
Points Left
8
Signature Powers
Offensive Mystic
Total Points
267
Power Cap
83
Points Left
196

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Lizardfolk Hunter's At Will Powers
Impale Foe
With a running charge you lower your head and impale a foe on your helmet spike, finishing the move with double spiked gauntlet strikes to the groin.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Lizardfolk Hunter's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Lizardfolk Hunter's Signature Powers
Warriors Assault
With the skill and strength of a trained warrior you attack your foe.
  • 10d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 71

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Lizardfolk Hunter's Level One Choices
Traits
Body
6
Mind
9
Spirit
3
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Lizardfolk Hunters are usually found with Trappers and wait for the trappers to single out a target, then they charge in and finish it off.
Tags
Aggressor, Close Range, Focused, Grunt, Mystic, Single Target, Speed, Stone Age
Lizardfolk Hunter's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
4
Lizardfolk Hunter's Specialty Choices
Level Gained
Specialty and Description
10
Improved Speed
'Increase Speed by 3.
Lizardfolk Hunter's Cheater Stuff
Name and Description
Modification
Amount

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