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Griffon
Griffon is a Combatant Aggressor who is Devoted
Character
Level
10
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
10
Group Size
6 - 8
Body
12
Mind
3
Spirit
3
Durability
97%
Mobility
Reaction
12
Speed
10
Move Type
Fly
Max Move
1,350
Health
Hit Points
146
Defenses
Body
27
Mind
18
Spirit
18
Healing
Mystic
8
Generalist
8
Attacks
Body
20
Mind
11
Spirit
11
Damage
Combatant
27
Mystic
8
Griffon's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
17 12 7 12 3 3 3 3
At Will Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +27 to Damage
Basic Attack
This is Griffon's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Griffon's Combat Maneuvers.
Rending Swipe
With your mighty talons you slice through nearby foes.
  • 4d6 Damage (14) Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
Signature Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +27 to Damage
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage (22) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Roleplay Details for Griffon
Physical
Weight
500
Height
8
Personality
Friends Attitude
Very Loyal
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Griffon's Character Notes
Griffon Training
Many creatures capture and train griffons for a variety of uses. They are intelligent, tough, and can fly making them highly sought after. It can be difficult to train a griffon. Nature or Social Skills are needed with the checks to tame, train, and keep a griffon of a 30 or higher.
Created: 2015-07-23 18:46:12 | Updated: 2015-07-23 18:46:12
Griffon's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Griffon's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Griffon's Assets

Griffon's Equipped Items

Griffon's Unequipped Items

Griffon's Power Pools
At Will Powers
Offensive Combatant
Power Cap
48
Points Left
14
Signature Powers
Offensive Combatant
Total Points
294
Power Cap
97
Points Left
220

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Griffon's At Will Powers
Rending Swipe
With your mighty talons you slice through nearby foes.
  • 4d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 34
Griffon's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Griffon's Signature Powers
Pounce on Prey
You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
  • 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Griffon's Level One Choices
Traits
Body
12
Mind
3
Spirit
3
Rank
Grunt
Difficulty
Medium
Group Size
6
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Nature
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This beast's body resembles that of a muscular lion. Its head and front legs are those of a great eagle, and it has a pair of large, golden wings.
Tags
Aggressor, Close Range, Combatant, Devoted, Grunt, Medieval, Single Target, Speed
Griffon's Skill Point Distribution
Athletics
0
Crafting
0
Nature
4
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Griffon's Specialty Choices
Level Gained
Specialty and Description
10
Improved Speed
'Increase Speed by 3.
Griffon's Cheater Stuff
Name and Description
Modification
Amount
Amazingly Agile
Griffons are amazingly agile.
Bonus to Athletics
5
Great Eyesight
Griffons have great eyesight.
Bonus to Perception
5

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