Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Giant Fire Ant Soldier
Giant Fire Ant Soldier is a Combatant Aggressor who is Devoted
Character
Level
11
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
11
Group Size
6 - 8
Body
13
Mind
3
Spirit
3
Durability
96%
Mobility
Reaction
13
Speed
7
Max Move
1,350
Health
Hit Points
165
Defenses
Body
31
Mind
21
Spirit
21
Healing
Mystic
8
Generalist
8
Attacks
Body
21
Mind
11
Spirit
11
Damage
Combatant
29
Mystic
8
Add Dice
3
Giant Fire Ant Soldier's Skills : 19 / 29 / 39
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
17 13 7 3 3 3 3 3
Giant Fire Ant Soldier's Advanced Atomic RPG Options
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +29 to Damage
Basic Attack
This is Giant Fire Ant Soldier's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Giant Fire Ant Soldier's Combat Maneuvers.
Grizzly Bite
You bite your target and thrash your head violently back and forth trying to take the fight out of your opponent.
  • 8d10 Damage (44) Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Attack -4 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 51
Signature Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +29 to Damage
Flashfire Venom
You squirt a powerful venom at your enemies. This sticky liquid combusts when exposed to air setting your enemies on fire for a short time.
  • 7d10 Damage (39) Target: AOE (2x2) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 119
Roleplay Details for Giant Fire Ant Soldier
Physical
Length
4 Feet
Skin Color
Mottled Red and Orange
Weight
75
Height
2 Feet
Personality
Primary Motivation
Protect Colony
Family Attitude
100% Devoted
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
Insectoid Chemical Communication
Giant Fire Ant Soldier's Character Notes
Guard the Colony
Fire Ant Soldiers can be found at any entrance to a Fire Ant Colony. They are also found around the hatchery and food supply storage. They one and only purpose is to guard the colony. They will actively seek out intruders. They will swarm and creature that attacks another ant of the colony.
Created: 2015-08-07 14:59:35 | Updated: 2015-08-07 14:59:35
Giant Fire Ant Colony
Giant Fire Ant Colonies can be of any size, though most are around 100 ants. This is the size in which the queen will lay more queen eggs for them to spread out. Generally there is 1 soldier ant for every 10 workers. For a colony of 100 ants there would be 1 queen, 9 soldiers, and 90 workers.
Created: 2015-08-07 15:23:30 | Updated: 2015-08-07 15:23:30
Hive Frenzy
When the queen starts a Hive Frenzy all of the workers of the hive will also attack. They also become Super Minions while frenzied. Also, all ants receive a Resistance and Recovery of 15 while in a Frenzy.
Created: 2015-08-07 15:46:39 | Updated: 2015-08-07 15:46:39
Giant Fire Ant Soldier's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Giant Fire Ant Soldier's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Giant Fire Ant Soldier's Assets

Giant Fire Ant Soldier's Equipped Items

Giant Fire Ant Soldier's Unequipped Items

Giant Fire Ant Soldier's Power Pools
At Will Powers
Offensive Combatant
Power Cap
56
Points Left
5
Signature Powers
Offensive Combatant
Total Points
341
Power Cap
112
Points Left
222

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Giant Fire Ant Soldier's At Will Powers
Grizzly Bite
You bite your target and thrash your head violently back and forth trying to take the fight out of your opponent.
  • 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Attack -4 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 51
Giant Fire Ant Soldier's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Giant Fire Ant Soldier's Signature Powers
Flashfire Venom
You squirt a powerful venom at your enemies. This sticky liquid combusts when exposed to air setting your enemies on fire for a short time.
  • 4d10 Damage Target: AOE (2x2) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 119

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Giant Fire Ant Soldier's Level One Choices
Traits
Body
13
Mind
3
Spirit
3
Rank
Grunt
Difficulty
Medium
Group Size
6
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This giant fire ant soldier protects the entrances to the colony, responds to danger, and actively hunts creatures that are within their territory. They are vicious and single minded in their purpose. They will fight to the death for the colony.
Tags
Aggressor, Close Range, Combatant, Devoted, Enhanced Damage, Grunt, Single Target, Stone Age
Giant Fire Ant Soldier's Skill Point Distribution
Athletics
4
Crafting
0
Nature
4
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Giant Fire Ant Soldier's Specialty Choices
Level Gained
Specialty and Description
11
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
Giant Fire Ant Soldier's Cheater Stuff
Name and Description
Modification
Amount
Tough Carapace
Their insect nature and tough carapaces make them more difficult to hit.
Bonus to Defenses
3

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG