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Flesh Golem Amalgym
Flesh Golem Amalgym is a Combatant Aggressor who is Devoted
Character
Level
13
Tier
4
Range
Close
NPC Tier
Champion
Difficulty
Very Hard
Group Level
11
Group Size
3 - 5
Body
18
Mind
5
Spirit
4
Durability
91%
Mobility
Reaction
18
Speed
8
Max Move
2,000
Health
Hit Points
776
Defenses
Body
42
Mind
29
Spirit
28
Healing
Mystic
15
Generalist
14
Attacks
Body
32
Mind
19
Spirit
18
Damage
Combatant
41
Mystic
15
Flesh Golem Amalgym's Skills : 22 / 32 / 42
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
30 6 1 20 1 1 1 1
At Will Powers | Offensive Combatant
d20 +32 to Attack Body Defense | +41 to Damage
Basic Attack
This is Flesh Golem Amalgym's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Flesh Golem Amalgym's Combat Maneuvers.
Smash Target
You pummel and smash your opponent!
  • 9d10 Damage (50) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 64
Signature Powers | Offensive Combatant
d20 +32 to Attack Body Defense | +41 to Damage
Crash Through Crowd
You crash through a crowd of your enemies nearby. As you crash through the crowd you can Move them some.
  • 5d10 Damage (28) Target: AOE (4x4) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: AOE (4x4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
Execute Commands
With a narrow focus you strive to carry out your commands to the best of your ability.
  • Attack +4 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Defenses +5 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Speed +4 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
Rip Apart
You grab a hold of an enemy and try to rip them apart! This does lots of damage and reduces their Speed.
  • 6d12 Damage (39) Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 146
Roleplay Details for Flesh Golem Amalgym
Physical
Height
9 Feet
Weight
350
Skin Color
Several Different Colors From "Donors"
Scar
Covered With Construction Scars
Tattoo
Magic Runes to Grant it Life
Personality
Primary Motivation
Protect Creator
Secondary Motivation
Follow Creators Orders
Follow Laws
Just Rules Set Forth by it's Creator
Adherence
Follows Creators Orders and Duty to the Death
Historical
Ally
Creator
Alliances
Other Allies of Creator
Died
Perhaps Multiple Times - Easy to Reannimate
Nickname
Usually Have a "Pet" Name From Owner
Languages
Understands Common
Flesh Golem Amalgym's Character Notes
Assembled Creature
A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form. Its cadaverous flesh has a sickly green or yellowish tint. A flesh golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.
Created: 2015-10-27 16:08:06 | Updated: 2015-10-27 16:08:06
Shadows of Past Lives
Although most flesh golems are mindless, there are persistent rumors of unusual golems who somehow retain the memories of a previous life. The head (brain) of such flesh golems must be just the right combination of fresh and strong-willed. Even then luck and chance during the golem's creation seem just as important in retaining the creature's mind. Most who construct flesh golems prefer mindless slaves over free-willed creations, and as a result intelligent flesh golems are rare indeed.
Created: 2015-10-27 16:11:10 | Updated: 2015-10-27 16:11:10
Fearless with No Tactics
Flesh Golem Amalgams are completely fearless and don't really think to speak of. They take the most direct path to complete a task, even going right through walls on occasion! They follow their commands exactly how they are given. They will also stop what they are doing and defend their creator if they detect they are in trouble. Only their creators can keep them on their tasks if their creator is threatened.
Created: 2015-10-27 16:13:52 | Updated: 2015-10-27 16:13:52
So Many Parts
Flesh Golem Amalgams are usually made with relatively fresh corpses of humanoids and creatures in the area. These can vary greatly depending on the availability of parts. They are often customized to have specific pieces if they need to fill specific roles.
Created: 2015-10-27 16:15:40 | Updated: 2015-10-27 16:15:40
Morbid But Not Evil
These creatures are not evil. In fact they don't have any real thoughts of their own. If they have a shadow of a former self they may have minor inklings one way or the other. They are also morbid, being made of body parts, but whether their ownership or creation is evil depends on the local laws and rules in an area. It may also depend on the means in which the parts of the golem were gathered.
Created: 2015-10-27 16:18:08 | Updated: 2015-10-27 16:18:08
Flesh Golem Amalgym's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Flesh Golem Amalgym's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Flesh Golem Amalgym's Assets

Flesh Golem Amalgym's Equipped Items

Flesh Golem Amalgym's Unequipped Items

Flesh Golem Amalgym's Power Pools
At Will Powers
Offensive Combatant
Power Cap
75
Points Left
11
Signature Powers
Offensive Combatant
Total Points
458
Power Cap
151
Points Left
19

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Flesh Golem Amalgym's At Will Powers
Smash Target
You pummel and smash your opponent!
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 64
Flesh Golem Amalgym's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Flesh Golem Amalgym's Signature Powers
Crash Through Crowd
You crash through a crowd of your enemies nearby. As you crash through the crowd you can Move them some.
  • 5d10 Damage Target: AOE (4x4) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: AOE (4x4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
Execute Commands
With a narrow focus you strive to carry out your commands to the best of your ability.
  • Attack +4 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Defenses +5 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Speed +4 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
Rip Apart
You grab a hold of an enemy and try to rip them apart! This does lots of damage and reduces their Speed.
  • 6d12 Damage Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 146

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Flesh Golem Amalgym's Level One Choices
Traits
Body
18
Mind
5
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
A Flesh Golem Amalgam is a hideous monstrosity crafted from body parts of many different humanoid creatures. It is stitched together with thick string, wire, and metal staples. Magic runes across it's body flash with power as the thing lurches to horrific life.
Tags
Aggressor, Champion, Close Range, Combatant, Defenses, Devoted, Hit Points, Ignore Damage, Stone Age
Flesh Golem Amalgym's Skill Point Distribution
Athletics
10
Crafting
0
Nature
0
Perception
10
Religion
0
Scholar
0
Social
0
Subterfuge
0
Flesh Golem Amalgym's Specialty Choices
Level Gained
Specialty and Description
13
Greater Defenses
'Add 4 to all Defenses.
13
Greater Hit Points
'Add 100 Hit Points.
13
Greater Ignore Damage
'Ignore 40% of the Hit Point damage taken from an attack 1 time during Battle Time.
Flesh Golem Amalgym's Cheater Stuff
Name and Description
Modification
Amount

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