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Mastiff Master
Mastiff Master is a Mystic Protector who is Focused
Character
Level
13
Tier
4
Target
Many
NPC Tier
Specialist
Difficulty
Difficult
Group Level
12
Group Size
6 - 8
Body
4
Mind
12
Spirit
8
Durability
106%
Mobility
Reaction
12
Speed
8
Max Move
1,100
Health
Hit Points
528
Defenses
Body
31
Mind
39
Spirit
35
Defense Bonus
5
Healing
Mystic
33
Generalist
16
Attacks
Body
12
Mind
20
Spirit
16
Exclude Targets
4
Damage
Combatant
12
Mystic
20
Mastiff Master's Skills : 22 / 32 / 42
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
12 12 8 16 12 12 8 8
Mastiff Master's Active Abilities
Uses
Name and Description
Greater Damage Leader
Add +15 to Damage to ally next to you.
Greater Exclude Target
Exclude 4 targets from Area of Effect or Space targeted Powers.
At Will Powers | Defensive Mystic
d20 +20 to Attack Mind Defense | +20 to Damage | +33 to Healing
Basic Attack
This is Mastiff Master's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Mastiff Master's Combat Maneuvers.
That's a Good Doggy
You give your allies some treats that heal them and bolster them.
  • 4d10 Healing (22) Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 63
Signature Powers | Defensive Mystic
d20 +20 to Attack Mind Defense | +20 to Damage | +33 to Healing
Excellent Training
Your training has paid off and your animals show how well they are trained.
  • Defenses +5 Target: Creatures (2) Range: 5 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 119
Kill Fido Kill
You sick your dogs on your enemies. The renewed command from you inspires them to kill!
  • 1d10 Healing (6) Target: Creatures (3) Range: 7 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 123
Roleplay Details for Mastiff Master
Physical
Age
Mid 30's
Race
Human
Movement
Agile
Body Type
Fit
Personality
Voice Pitch
Deep
Primary Motivation
Taking Care of Pets
Enjoyments
Training Animals
Secondary Motivation
Making Sure Dogs Perform Duties
Historical
Alliances
Employer
Hit a Boom
Charges Premium Rates for Training
Career
Animal Trainer
Nickname
The Hound Whisperer
Languages
Common
Mastiff Master's Character Notes
Dedicated Trainer
As a dedicated animal trainer the Mastiff Master takes a defensive role in combat. The Mastiff Master gives their pets buffs and tries to keep them healed. Should they need they can and will use Basic Attacks versus enemies. While the Mastiff Master is near his pets they have a Superior bonus against Parley, Mind Games, and similar actions enemies might take to turn the Mastiff Master's pets against each other or their trainer.
Created: 2016-01-02 13:38:51 | Updated: 2016-01-02 14:38:51
Work Ethics
Mastiff Master's are usually not too picky about who they work for. Due to their high level of skill they usually demand a high price for their skills. If someone is willing to pay, they are willing to offer their services.
Created: 2016-01-02 13:42:00 | Updated: 2016-01-02 14:42:00
Battle Tactics
The Mastiff Master gives their pet bonuses right before they send them into battle. The Mastiff Master then stays near his pets to be able to heal them and bolster them. The Mastiff Master will try to keep their pets between them and their enemies.
Created: 2016-01-02 14:02:20 | Updated: 2016-01-02 15:02:20
Many Creatures
Though the Mastiff Master is known to train mastiffs, they are excellent trainers of all kinds of animals. They can easily be encountered with other pets besides mastiffs.
Created: 2016-01-02 14:05:59 | Updated: 2016-01-02 15:05:59
Mastiff Master's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Mastiff Master's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Mastiff Master's Assets

Mastiff Master's Equipped Items

Mastiff Master's Unequipped Items

Mastiff Master's Power Pools
At Will Powers
Defensive Mystic
Power Cap
64
Points Left
1
Signature Powers
Defensive Mystic
Total Points
414
Power Cap
129
Points Left
172

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Mastiff Master's At Will Powers
That's a Good Doggy
You give your allies some treats that heal them and bolster them.
  • 4d10 Healing Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 63
Mastiff Master's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Mastiff Master's Signature Powers
Excellent Training
Your training has paid off and your animals show how well they are trained.
  • Defenses +5 Target: Creatures (2) Range: 5 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 119
Kill Fido Kill
You sick your dogs on your enemies. The renewed command from you inspires them to kill!
  • 1d10 Healing Target: Creatures (3) Range: 7 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 123

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Mastiff Master's Level One Choices
Traits
Body
4
Mind
12
Spirit
8
Rank
Specialist
Difficulty
Difficult
Group Size
6
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Mystic
Style
Protector
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Defensive Mystic
Range Tactics
Both
Target Tactics
Many
Level One Notes
As a master animal trainer this NPC is the handler for Giant Man Eating Mastiffs. These huge canines are used as guard dogs, attack dogs, or just about any other purpose where trained dogs may be used. The Mastiff Master focuses on healing the dogs as well as giving them combat bonuses.
Tags
Damage Leader, Exclude Target, Focused, Many Targets, Medieval, Mystic, Protector, Specialist
Mastiff Master's Skill Point Distribution
Athletics
8
Crafting
0
Nature
0
Perception
8
Religion
0
Scholar
0
Social
0
Subterfuge
0
Mastiff Master's Specialty Choices
Level Gained
Specialty and Description
13
Greater Damage Leader
'Add +15 to Damage to ally next to you.
13
Greater Exclude Target
'Exclude 4 targets from Area of Effect or Space targeted Powers.
Mastiff Master's Cheater Stuff
Name and Description
Modification
Amount

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