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Giant Scorpion
Giant Scorpion is a Generalist Aggressor who is Focused
Character
Level
12
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
12
Group Size
6 - 8
Body
7
Mind
5
Spirit
8
Durability
113%
Mobility
Reaction
8
Speed
7
Max Move
1,050
Health
Hit Points
221
Defenses
Body
35
Mind
33
Spirit
36
Defense Bonus
10
Healing
Mystic
10
Generalist
25
Attacks
Body
15
Mind
13
Spirit
16
Damage
Combatant
12
Mystic
10
Giant Scorpion's Skills : 20 / 30 / 40
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
11 8 8 12 5 5 8 8
At Will Powers | Offensive Generalist
d20 +16 to Attack Spirit Defense | +25 to Healing
Basic Attack
This is Giant Scorpion's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Giant Scorpion's Combat Maneuvers.
Paralytic Grasp
You grab ahold of your target with an iron grip holding them firmly in place.
  • Defenses -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 54
Signature Powers | Offensive Generalist
d20 +16 to Attack Spirit Defense | +25 to Healing
Nerotoxin
You stab your enemy with your stinger and pump poison into their veins. It quickly goes to work lowering their Attack, Damage, and Combat Maneuvers.
  • Attack -5 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Combat Maneuvers -1 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Damage -15 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 160
Roleplay Details for Giant Scorpion
Physical
Skin Color
Black and Brown Chitin
Length
12 Feet
Height
5 Feet
Body Type
Flat and Stocky
Personality
Moodiness
Very Tempermental
Secondary Motivation
Reproduce
Primary Motivation
Eat
Alignment
Neutral
Historical
Alliances
None, Solitary
Profession
Can Be Trained as Mount
Lost
Wanders
Enemy
Anyone Trying To Hurt It
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Giant Scorpion's Character Notes
Good Camoflague
Besides roaming around looking for prey these Giant Scorpions will often bury themselves in soft dirt where they detect lots of animal traffic. Then will then lay in wait to ambush their meals. Sometimes multiple scorpions can be found in one area of good hunting. This does not mean they work together. Each one will do whatever it needs to secure its own meal without thought of coordination or working with the other scorpions.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-03 22:51:47
Mounts
These Giant Scorpions can be trained as mounts. They are not too hard to train as long as they are kept fed. The trainer and riders should carry lots of spare scraps of food to keep them sated. They can go wild quickly when hungry. These creatures can be trained with a moderate Turn Time challenge. To begin training a successful Parley will be needed.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-03 22:51:50
Solitary
These Giant Scorpions are usually solitary. They come together briefly to mate or to take advantage of a food source. They view any living creature smaller then they are a food source. They have even been known to attack much larger creatures when hungry or threatened.
Created: 0000-00-00 00:00:00 | Updated: 2016-05-03 22:51:51
Giant Scorpion's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Giant Scorpion's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Giant Scorpion's Assets

Giant Scorpion's Equipped Items

Giant Scorpion's Unequipped Items

Giant Scorpion's Power Pools
At Will Powers
Offensive Generalist
Power Cap
55
Points Left
1
Signature Powers
Offensive Generalist
Total Points
354
Power Cap
110
Points Left
194

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Giant Scorpion's At Will Powers
Paralytic Grasp
You grab ahold of your target with an iron grip holding them firmly in place.
  • Defenses -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 54
Giant Scorpion's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Giant Scorpion's Signature Powers
Nerotoxin
You stab your enemy with your stinger and pump poison into their veins. It quickly goes to work lowering their Attack, Damage, and Combat Maneuvers.
  • Attack -5 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Combat Maneuvers -1 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Damage -15 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 160

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Giant Scorpion's Level One Choices
Traits
Body
7
Mind
5
Spirit
8
Rank
Grunt
Difficulty
Medium
Group Size
6
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.
Tags
Aggressor, Close Range, Defenses, Focused, Generalist, Grunt, Single Target, Stone Age
Giant Scorpion's Skill Point Distribution
Athletics
4
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Giant Scorpion's Specialty Choices
Level Gained
Specialty and Description
12
Improved Defenses
'Add 3 to all Defenses.
Giant Scorpion's Cheater Stuff
Name and Description
Modification
Amount

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