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Dread Wraith
Dread Wraith is a Mystic Aggressor who is Balanced
Character
Level
15
Tier
4
Range
Close
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
13
Group Size
6 - 8
Body
8
Mind
11
Spirit
10
Durability
116%
Mobility
Reaction
11
Speed
8
Move Type
Ethereal
Max Move
900
Health
Hit Points
1,584
Defenses
Body
44
Mind
47
Spirit
46
Defense Bonus
12
Healing
Mystic
21
Generalist
20
Attacks
Body
22
Mind
25
Spirit
24
Damage
Combatant
18
Mystic
36
Add Dice
4
Dread Wraith's Skills : 24 / 34 / 44
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
8 11 10 10 11 11 20 20
At Will Powers | Offensive Mystic
d20 +25 to Attack Mind Defense | +36 to Damage | +21 to Healing
Basic Attack
This is Dread Wraith's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Dread Wraith's Combat Maneuvers.
Touch of the Wraith
A hand of shadow reaches into your enemy and tears some of their vitality.
  • Hit Points -65 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 68
Signature Powers | Offensive Mystic
d20 +25 to Attack Mind Defense | +36 to Damage | +21 to Healing
Bound to the Shadows
You use the shadows around, pulling them in to conceal you. You are also able to use the shadows to move stealthily and quickly.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 140
Shadow Drain
The shadows consume your enemies!
  • 9d10 Damage (50) Target: Creatures (4) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 143
Shadow Jump
You jump from one shadow to the next instantly. You use the surprise of your appearance to attack your enemy.
  • Teleport Ally 18 Target: Creature (1) Range: 4 Spaces Duration: Instant
  • 16d12 Damage (104) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 141
Roleplay Details for Dread Wraith
Physical
Body Type
Wispy Cloud of Smoky Shadow
Eye Color
Glowing Red, Orange, Yellow, or Purple
Accoutrement
Ghostly Artifacts From its Former Life
Height
8 Feet
Weight
0
Personality
Hated Things
Living Intelligent Creatures
Voice Pitch
Almost Inaudibly Soft Murmer
Primary Motivation
Driven to Destroy Life
Affinity
Dead and Dark Places
Historical
Died
A Long Time Ago
Enemy
Living Creatures
Ally
Undead
Alliances
Necromancers
Languages
Whatever They Spoke In Life
Dread Wraith's Character Notes
Create Wraiths
Any intelligent creature the wraiths kills becomes a wraith itself. Even if the creature is brought back from the dead the new wraith persists. If the newly created wraith is not slain it then haunts the victim until it is.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-25 13:58:20
Ancient and Old Presence
The hate and malevolence of this creature is tangible. It is dimmer when this creature is near. Natural animals flee it's presence. And a cool and foreboding feeling often is felt by any intelligent creature that is nearby.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-25 14:00:00
Fight In The Dark
The Dread Wraith is a creature of dark shadow and this is where is stays. The Dread Wraith does not suffer Environment Penalties from darkness. In fact, whenever it is present in anything less than full sunlight it creates and dim and dark environment around it creating at least Minor Environmental Penalties to players. When in sunlight it suffers from Major Environmental Penalties. However, it is very rare one will ever even enter a sunlit area. It must be very motivated to do so.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-25 15:49:28
Shadow Tactics
Wraiths use hit and run tactics bouncing in and out of shadows. They avoid bright light but can enter it if they want too. Once it goes dark they move about making it very difficult to track and attack. They will generally wait to attack and ambush their targets when they enter naturally dark areas.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-28 21:57:14
Emanating Darkness
Wraiths are creatures of shadow and death. They lower the light in the in an area making it difficult to see and move. This can cause Minor Environmental penalties to the players that are near. The cloud of dimness reaches out about 10 spaces in all directions. This darkness can be combined and with Dread Wraiths or other powerful shadow creature to create Major Elemental penalties. This can be a nasty and effective combat technique.
Created: 0000-00-00 00:00:00 | Updated: 2016-02-28 21:57:17
Dread Wraith's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Dread Wraith's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Dread Wraith's Assets

Dread Wraith's Equipped Items

Dread Wraith's Unequipped Items

Dread Wraith's Power Pools
At Will Powers
Offensive Mystic
Power Cap
77
Points Left
9
Signature Powers
Offensive Mystic
Total Points
566
Power Cap
155
Points Left
142

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Dread Wraith's At Will Powers
Touch of the Wraith
A hand of shadow reaches into your enemy and tears some of their vitality.
  • Hit Points -65 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 68
Dread Wraith's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Dread Wraith's Signature Powers
Bound to the Shadows
You use the shadows around, pulling them in to conceal you. You are also able to use the shadows to move stealthily and quickly.
  • Defenses +4 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 140
Shadow Drain
The shadows consume your enemies!
  • 5d10 Damage Target: Creatures (4) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 143
Shadow Jump
You jump from one shadow to the next instantly. You use the surprise of your appearance to attack your enemy.
  • Teleport Ally 18 Target: Creature (1) Range: 4 Spaces Duration: Instant
  • 12d12 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 141

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Dread Wraith's Level One Choices
Traits
Body
8
Mind
11
Spirit
10
Rank
Champion
Difficulty
Very Hard
Group Size
6
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Balanced
Skill 1
Social
Skill 2
Subterfuge
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
The oldest and most malevolent wraiths lurk in the depths of forgotten temples and other forsaken places. They sense all life keenly and hate it completely. They seek to destroy life whenever they can. And in doing so create more wraiths in the process.
Tags
Aggressor, Balanced, Champion, Close Range, Defenses, Enhanced Damage, Mystic, Primary Power Point Increase, Single Target, Stone Age
Dread Wraith's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
10
Subterfuge
10
Dread Wraith's Specialty Choices
Level Gained
Specialty and Description
15
Greater Defenses
'Add 4 to all Defenses.
15
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
15
Greater Primary Power Point Increase
'Increase Primary Power Pool by 40 points.
Dread Wraith's Cheater Stuff
Name and Description
Modification
Amount

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