Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
14 | 10 | 3 | 7 | 6 | 6 | 3 | 3 |
- Improved Damage Roll Minimum
- Damage die rolls equal to or less than 3 increase to 4.
d20 +18 to Attack Body Defense | +26 to Damage
- Basic Attack
- This is Centipede's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Centipede's Combat Maneuvers.
- Gnaw on Morsel
- You try to take a bite out of your prey.
- 7d8 Damage (32) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +18 to Attack Body Defense | +26 to Damage
- Grizzly Mauling
- With savage swipes you maul and Move your enemies next to you leaving a grizzly scene of violence. The Shape is a 4x1. Essentially a 4 Space line next to the user.
- 5d10 Damage (28) Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Defenses -4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Move Enemy 4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Nocturnal
- Centipedes are usually nocturnal. They are most active at night when they are the most hungry and willing to attack.
- Guardian Creatures
- Centipedes are often used in areas where the scavenger insect can find some food. But are starved enough that they will attack creatures that enter the area.
- Dank Dark Places
- Centipede's love cool, dank, and dark places. They can be found just about anywhere they can hide and gather food. They can turn up in the strangest of places.
- Tactics
- Centipedes track their prey with great skill. Once the prey is found they are very straight forward in attacking. They do not employee any real tactics to speak of.
NPC Auto Assigned Bonuses
Centipede's Equipped Items
Centipede's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Gnaw on Morsel
- You try to take a bite out of your prey.
- 7d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Grizzly Mauling
- With savage swipes you maul and Move your enemies next to you leaving a grizzly scene of violence. The Shape is a 4x1. Essentially a 4 Space line next to the user.
- 5d10 Damage Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Defenses -4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
- Move Enemy 4 Target: Spaces (4) Range: 1 Space Duration: 1 Round
The above Power (Grizzly Mauling) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than Primary Power Cap.
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Damage Roll Minimum
- 'Damage die rolls equal to or less than 3 increase to 4.
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