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Pack of Dogs
Pack of Dogs is a Generalist Aggressor who is Focused
Character
Level
12
Tier
3
Range
Close
Target
Many
NPC Tier
Specialist
Difficulty
Difficult
Group Level
12
Group Size
3 - 5
Horde
3x3
Body
3
Mind
8
Spirit
12
Durability
104%
Mobility
Reaction
12
Speed
10
Max Move
650
Health
Hit Points
370
Defenses
Body
22
Mind
27
Spirit
31
Defense Bonus
3
Healing
Mystic
23
Generalist
39
Attacks
Body
15
Mind
20
Spirit
24
Damage
Combatant
18
Mystic
23
Pack of Dogs's Skills : 20 / 30 / 40
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 12 12 18 8 8 12 18
Pack of Dogs's Active Abilities
Uses
Name and Description
Improved Tactical Combat
Add 3 bonus to Tactical Advantage Attacks.
At Will Powers | Offensive Generalist
d20 +24 to Attack Spirit Defense | +39 to Healing
Basic Attack
This is Pack of Dogs's Basic Attack.
  • 3d8 Damage Target: 3x3 AOE Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Pack of Dogs's Combat Maneuvers.
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Defenses -6 Target: AOE (3x3) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 49
Signature Powers | Offensive Generalist
d20 +24 to Attack Spirit Defense | +39 to Healing
Howl of the Hunted
A terrifying howl let's your enemy know that they are being hunted. They are nearly paralyzed with fear dropping both their Attack and their Speed.
  • Attack -7 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Speed -6 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 146
Mow Down The Fodder
As the minions rush in, you cut them down and send them back.
  • 1d4 Damage (3) Target: AOE (3x3) Range: 1 Space Duration: Instant
  • Move Enemy 5 Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36
Roleplay Details for Pack of Dogs
Physical
Hair Color
Seems to Match Environment
Physique
Many Different Sizes
Cleanliness
Dirty
Personality
Primary Motivation
To Eat
Family Attitude
Protect the Pack
Boldness
Very Bold
Secondary Motivation
To Breed
Historical
Diseased
Usually
Enemy
Cats
Alliances
Local Restaurants
Languages
Canine
Pack of Dogs's Character Notes
Hunting
The Pack of Dogs works together to hunt and corner their prey. They often employ advanced tactics to trick their prey into moving into areas that suit a kill.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-06 19:11:37
The Horde Advantage
The Pack of Dogs takes full advantage of it being a Horde and surrounds its victims. This grants them Tactical Advantage (Character Tier Bonus to Attack). As well as keeps their prey from fleeing.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-06 19:14:47
Training
A Pack of Dogs can be trained and calmed down if they have not gotten too involved with the hunt. Should they be well on their way in a battle it can be difficult to break them out of their instinctual behaviors.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-06 19:17:00
Pack of Dogs's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Pack of Dogs's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Pack of Dogs's Assets

Pack of Dogs's Equipped Items

Pack of Dogs's Unequipped Items

Pack of Dogs's Power Pools
At Will Powers
Offensive Generalist
Power Cap
55
Points Left
6
Signature Powers
Offensive Generalist
Total Points
354
Power Cap
110
Points Left
172

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Pack of Dogs's At Will Powers
Roar of Battle
With a powerful roar you strike fear into the enemies nearby lowering their Defenses for a short time.
  • Defenses -6 Target: AOE (3x3) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 49
Pack of Dogs's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Pack of Dogs's Signature Powers
Howl of the Hunted
A terrifying howl let's your enemy know that they are being hunted. They are nearly paralyzed with fear dropping both their Attack and their Speed.
  • Attack -7 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
  • Speed -6 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 146
Mow Down The Fodder
As the minions rush in, you cut them down and send them back.
  • 1d4 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
  • Move Enemy 5 Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 36

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Pack of Dogs's Level One Choices
Traits
Body
3
Mind
8
Spirit
12
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Generalist
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Subterfuge
Disciplines
Signature
Offensive Generalist
Range Tactics
Close
Target Tactics
Many
Level One Notes
A pack of hungry wild dogs.
Tags
Aggressor, Close Range, Focused, Generalist, Horde, Many Targets, Specialist, Speed, Stone Age, Tactical Combat
Pack of Dogs's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
6
Pack of Dogs's Specialty Choices
Level Gained
Specialty and Description
12
Improved Speed
'Increase Speed by 3.
12
Improved Tactical Combat
'Add 3 bonus to Tactical Advantage Attacks.
Pack of Dogs's Cheater Stuff
Name and Description
Modification
Amount

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