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Unruly Citizens
Unruly Citizens is a Combatant Aggressor who is Focused
Character
Level
14
Tier
4
NPC Tier
Grunt
Difficulty
Medium
Group Level
14
Group Size
6 - 8
Horde
4x4
Body
11
Mind
7
Spirit
4
Durability
108%
Mobility
Reaction
11
Speed
8
Max Move
1,650
Health
Hit Points
479
Defenses
Body
33
Mind
29
Spirit
26
Defense Bonus
6
Healing
Mystic
29
Generalist
26
Attacks
Body
25
Mind
21
Spirit
18
Add Range
8
Damage
Combatant
47
Mystic
29
Unruly Citizens's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
23 3 1 16 2 2 1 1
At Will Powers | Offensive Combatant
d20 +25 to Attack Body Defense | +47 to Damage
Basic Attack
This is Unruly Citizens's Basic Attack.
  • 4d10 Damage Target: 4x4 AOE Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Unruly Citizens's Combat Maneuvers.
Imbue With Fear
You strike fear into your enemies and their Defenses go down.
  • Defenses -3 Target: Creatures (4) Range: 13 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 61
Signature Powers | Offensive Combatant
d20 +25 to Attack Body Defense | +47 to Damage
Unrest Protest
To protest their unrest and anger the Unruly Citizens unleash their anger on a person or property. This plays out of many rounds as they feel they must be heard!
  • 3d8 Damage (14) Target: Creature (1) Range: 14 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
Roleplay Details for Unruly Citizens
Physical
Age
Mix of Local Population
Cleanliness
Mix of Local Population
Wealth
Mix of Local Population
Race
Mix of Local Population
Personality
Authority Attitude
Ignores
Secondary Motivation
Make Someone Pay
Primary Motivation
Seek Justice
Attitude
Angry
Historical
Birth City
This Local
Enemy
Oppressors
Alliances
Local Merchants
Ally
Commoners
Languages
Common
Unruly Citizens's Character Notes
Rise Up
When the local population is not happy with their situation these groups of Unruly Citizens appear. The less happy they are, the more frequently they appear.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-10 15:31:14
Tactics
They have very little tactics. They cause more destruction than harm to others but may harm others if they threaten them. They will only knock people out. Rarely will they kill anyone.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-10 15:31:17
Reasonable if Respected
These Unruly Citizens are reasonable if respected and treated right. If they are not, they can move quickly to anger and destruction.
Created: 0000-00-00 00:00:00 | Updated: 2016-10-10 15:32:19
Any Setting Any Adventure
This NPC can easily be changed to fit any campaign, setting, or adventure. Use this as a template to easily create Unruly Citizens to help get your point across. Or you just want some chaos in your adventure!
Created: 0000-00-00 00:00:00 | Updated: 2016-10-10 19:34:04
Unruly Citizens's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Unruly Citizens's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Unruly Citizens's Assets

Unruly Citizens's Equipped Items

Unruly Citizens's Unequipped Items

Unruly Citizens's Power Pools
At Will Powers
Offensive Combatant
Power Cap
73
Points Left
12
Signature Powers
Offensive Combatant
Total Points
469
Power Cap
146
Points Left
338

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Unruly Citizens's At Will Powers
Imbue With Fear
You strike fear into your enemies and their Defenses go down.
  • Defenses -3 Target: Creatures (4) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 61
Unruly Citizens's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Unruly Citizens's Signature Powers
Unrest Protest
To protest their unrest and anger the Unruly Citizens unleash their anger on a person or property. This plays out of many rounds as they feel they must be heard!
  • 3d8 Damage Target: Creature (1) Range: 6 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Unruly Citizens's Level One Choices
Traits
Body
11
Mind
7
Spirit
4
Rank
Grunt
Difficulty
Medium
Group Size
6
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
This is a mob of unruly citizens. They might be mad at the current political state. They could be unruly due to their favorite team winning or losing. Or perhaps it is just a frat party that gets out of hand. Anyway you look at it, these groups of people are a danger to anyone around them.
Tags
Aggressor, Combatant, Focused, Grunt, Horde, Ranged Combat, Stone Age
Unruly Citizens's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Unruly Citizens's Specialty Choices
Level Gained
Specialty and Description
14
Greater Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 8 Spaces.
Unruly Citizens's Cheater Stuff
Name and Description
Modification
Amount

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