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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755
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Random Atomic RPG Powers
Cloud of Crazy
Crazy cloud of opium smoke gets your head spinning! No telling where you might end up.
  • 1d12 Healing Target: Aura 1 Range: Self Duration: 2 Rounds
  • Teleport Ally 10 Target: Aura 1 Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 92
You Cannot Be Contained
It's go time! Use this Power when you are surrounded or need to move quickly. There are two damage effects of this Power. Once can be used before the teleport. The other one can be used after the teleport. They cannot hit the same targets! Expensive and fancy, make sure to follow the Power use rules when implementing this Power.
  • Teleport Ally 12 Target: Creature (1) Range: Self Duration: Instant
  • 16d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d12 Damage Target: Aura 1 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 176
Hallway Log Trap
A huge log swings out of the ceiling down the corridor bashing everything in its path! Pressure Plate activation. Trap Difficulty is 25. +25 to Hit and Damage.
  • 10d10 Damage Target: Spaces (9) Range: Self Duration: Instant
  • Reaction -7 Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 202
Come and Go
You are able to come and go from areas as you please. This Power enhances your Subterfuge making it easy to slip away or blend into the areas your travel.
  • Far Teleport Ally 10k Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 63
F'ing Big Fireball
Pulling the pin on the biggest grenade you have you toss it towards your enemy!
  • 15d6 Damage Target: AOE (5×5) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 372
Injury Triage
Your experience in difficult and dangerous situations gives you the knowledge and ability to treat a myriad of injuries.
  • 9d10 Healing Target: Creatures (2) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 123
Most Amazing Bestest Thing Ever
Crumpets are the BOMB! Feel the heal! You snack down on some tasty crumpets and feel much better! Perhaps even forgetting you were hindered by an enemy.
  • 10d12 Healing Target: Creature (1) Range: Self Duration: Instant
  • Dispel Ally Penalty 100 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 181
Bell Ringer
With a series of tactical strikes you confuse and disorient your foe opening them up for attack.
  • Attack +7 Target: AOE (2×2) Range: 5 Spaces Duration: 6 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 230
Fling Blade
With a mighty heave you fling your blade a long distance to impale your enemy.
  • Attack +3 Target: Creatures (2) Range: 10 Spaces Duration: Instant
  • 10d12 Damage Target: Creatures (2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 215
Poison Fang
You bite your enemy and the poison seeps through their blood.
  • 5d12 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 126
Triple Chomp
You get bit three times in a row! It has your number!
  • Attack +6 Target: Creature (1) Range: Self Duration: Instant
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 16d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 182
Sonic Sound Blast
You unleash a super loud sonic blast the reverberates into your enemies very core! The shape of this power is a 5×9 cone. 5 spaces from front to back. And 9 spaces along the widest part of the cone.
  • Attack +9 Target: Creature (1) Range: Self Duration: Instant
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 2d16 Damage Target: Spaces (25) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 167
Corrupt Orc Rage
Driven to madness by the corrupt magic within them these orcs charge into battle with reckless abandon.
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
  • 5d8 Damage Target: AOE (2×2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 66
Antilife Shell
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types creatures. The shape is a 5x5x2. This leaves one Space in the center for the caster.
  • Speed -4 Target: Spaces (25) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 100
You are weak and lack power!
You are puny!
  • Attack -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
I'm Done With You
When an enemy is bothering you, just flick them away. Preferable into a trap, pit, or off a cliff! Note: This Powers Reaction penalty is intended to make it hard for an enemy to make Reaction Check to be forced into a dangerous area such as a trap, campfire, or a cliff.
  • 14d12 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Move Enemy 9 Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Reaction -4 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 155
Not Where You Think
Wrapping yourself in illusion your real position is not where your enemies think it is! This greatly increases your Defenses. The confidence heals your wounds. In addition this Power grants you the ability to Teleport around making it that much more difficult for your enemy to find you.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +7 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Teleport Ally 10 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141
Burning Hands
Your hands catch on fire and you send the waves of flame out in front of you towards your enemies.
  • 1d4 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Move Army
You develop a powerful spell to quickly move an army!
  • Far Teleport Ally 100k Target: AOE (11×11) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 230
Mystic Minus Healing
Use magic to take away healing!
  • Healing -6 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 9

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