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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 937
Standard Atomic RPG Powers 1209
Generalist Powers 537
Advanced Atomic RPG Powers 621
Mystic Powers 394
Total Atomic RPG Powers 1830
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Random Atomic RPG Powers
Unstoppable Pursuit
With determination and the will to not be stopped, you surge after your target. Your Speed, Resistance, and Attack increase for a short time.
  • Attack +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +3 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 88
Slobbery Kisses
You give a big fat slobbery dog kiss which heals your target.
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 23
Shock Trap
Be it wiring, circuitry, phase crystals, or good old fashioned biological nervous systems, all big, scary things use electricity to convey information to their constituent bits, and they really, really don't like having those pathways disrupted.
  • 1d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 97
Clone Person
Using a small piece of genetic material you are able to clone someone who has been dead a long, long time.
  • Raise Dead (Decades) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 111
Blink About
In a blink of an eye you appear somewhere else nearby. This shifting around gives you confidence which heals you slightly.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 20 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 52
Constrict Foes
You reach out and grab a hold of your enemies, keeping them close so you can easily finish them off.
  • 1d4 Damage Target: Creatures (2) Range: 3 Spaces Duration: 3 Rounds
  • Speed -8 Target: Creatures (2) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 201
Slicing and $%&@ing Dicing
This is where your favorite Superhero, me, kicks some serious #$%!
  • 8d12 Damage Target: Spaces (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 85
Dramatic Exit
With a powerful blast you launch your enemy away and teleport away in a swirl of black smoke.
  • Far Teleport Ally 100k Target: Creature (1) Range: Self Duration: Instant
  • 11d12 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
  • Move Enemy 9 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 182
Torch Em Good
A gout of fire erupts from your hand catching your foes on fire. While they burn they have a penalty to their total Hit Points.
  • 1d4 Damage Target: Creature (1) Range: 5 Spaces Duration: 5 Rounds
  • Hit Points -10 Target: Creature (1) Range: 5 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
Shadow Lightning
As violent winds whip through the air, heralding the ominous darkening of the sky, a sudden surge of power electrifies the atmosphere. From the ominous heavens above, lightning bolts erupt, tearing through the sky with blinding speed and precision. Striking various enemies on the battlefield with a relentless force, the electrifying bolts unleash chaos and devastation. The ominous combination of stormy elements serves as a formidable display of nature's wrath, leaving those unfortunate enough to be targeted reeling from the electrifying onslaught.
  • 1d12 Damage Target: Spaces (9) Range: 2 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 118
Saline Surprise
Using one of the small saline packets you keep for safety, you point it at an enemy and squirt them in the face distracting them for short time.
  • Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Damage -10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Eyes of the Eagle
Your eyes can be as sharp as an eagles!
  • Perception +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
Avan'Xul's Shield
The Archmage Avan'Xul's amulet projects an orb of magical energy that protects and heals the wearer.
  • Recovery +80 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Resistance +20 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 310
Dune's Destroyer
Dune unleashes his inner "Destroyer" and wrecks shop to a little Static-X.
  • Attack +3 Target: AOE (2×2) Range: 2 Spaces Duration: Instant
  • 12d8 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 127
Play Date Dominance
Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
  • Attack +1 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Cone of Destruction
You blast your enemies with pure destructive force! Target Area is a standard 25 Space Cone. Hit its everything 5 straight out and 5 to the diagonal.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 5d12 Damage Target: Spaces (25) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Group Teleport
Summoning up powerful magic you teleport your group to a faraway location.
  • Far Teleport Ally 10k Target: Creatures (6) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 99
Trap Power: Backdraft
When you open the door to a room that is on fire you can cause a backdraft! The flames shoot out at the rush of fresh oxygen and do damage. The Space of this Power is 2×4 with 1 extra Space. Created this way to go down a hallway from the room that is on fire.
  • 1d6 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Not Ready For You All To Die
Calling deep into the magic weave you bring back alleys that fell before their time.
  • 1d12 Healing Target: Creatures (3) Range: 15 Spaces Duration: Instant
  • Raise Dead (Encounter) Target: Creatures (3) Range: 15 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 177
Bloodbath Bonanza
You relish battle and fall into "The Zone". Your vision narrows but you are able to pick out your enemies. While in the zone injuries don't seem to be as bad as they could be.
  • 1d12 Healing Target: Creature (1) Range: Self Duration: 2 Rounds
  • Attack +6 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 60

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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