Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Vibrating Acid Spikes
- You launch acidic spikes from your tail and multiple enemies. These spikes have small venom sacks attached to them. When they hit they spasm driving the spike in deeper while pumping in more acid. They continue to torture their target for several rounds.
- 2d12 Damage Target: Creatures (3) Range: 4 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 145
- Barkskin
- Barkskin toughens a creature’s skin.
- Defenses +1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 22
- Animal Trance
- Your swaying motions compel creatures to watch you closely and not pay attention to anything else causing their Defenses to suffer.
- Defenses -3 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Lingering Death
- Like a gunshot wound to the stomach, this attack does a little damage to start, but sticks around for a while, causing death over time.
- 4d6 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Hit Points -5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
- Healing Laser
- Fires a laser to repair the wounds of one ally.
- 19d12 Healing Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 175
- Out of the way!
- You move now.
- Move Enemy 3 Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
- Homicidal Rampage
- Getting near you means death to the enemies!
- 5d10 Damage Target: Aura 4 Range: 39 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 739
- Annoying Squeak
- You let out a series of annoying squeaks that distract and annoy your target.
- Attack -1 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
- Smorgasbord
- A variety of hot and cold meats presents itself. You decide to dig in and feast! Those enemies that are treated as a smorgasbord also suffer penalties.
- 3d12 Damage Target: AOE (2×2) Range: 12 Spaces Duration: 2 Rounds
- Defenses -2 Target: AOE (2×2) Range: 12 Spaces Duration: 2 Rounds
- Speed -2 Target: AOE (2×2) Range: 12 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 234
- Stinger Missile Strike
- One of the wicked Stinger missiles mounted on the wing of the Mi-24 Hind sparks to life and rockets towards your position!
- 7d20 Damage Target: AOE (4×4) Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 345
- Activate Damage Control
- You activate systems that begin to analyze and repair system problems.
- 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
- Healing +28 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 185
- Smother
- You straight up try to smash anything that is foolish enough to get too close.
- 6d12 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 103
- Ray of Sunshine
- Acting like a speak, this ray of sunshine is sure to brighten anyone's day–and burn a hole through the target.
- 9d10 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 77
- Cure Critical Wounds
- Calling upon your medical knowledge you quickly wrap the most critical injuries quickly helping your wounded ally.
- 4d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 25
- Agile Martial Artist
- The daily stretches and exercises pay off as you call upon your training to aid you in a difficult feat of Athletics.
- Athletics +4 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 10
- Disperse Foes
- In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
- 1d6 Damage Target: Spaces (2) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
- Hands Are So Interesting
- You take a hit and see more then others do.
- Perception +9 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 35
- Arms to Applesauce
- You bellow in anger and rage turning your foes into weak sauce.
- Damage -21 Target: Creatures (3) Range: 5 Spaces Duration: 3 Rounds
- Defenses -3 Target: Creatures (3) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 231
- Annointing Light
- A faint glow covers allies as penalties are cleansed.
- Dispel Ally Penalty 45 Target: Creatures (3) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 154
- Curse of Desolation
- With a malevolent gaze and a dark utterance, you inflict a debilitating curse upon your foe. Their wounds refuse to close, and any attempt at healing proves futile as the curse thwarts rejuvenation.
- 1d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Healing -21 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 68
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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