Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Repulsor Rays
- Powerful pulses of energy that fire out of your hands.
- 4d12 Damage Target: Creatures (2) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
- Grimlore's Wild Gaze
- Grimlore's wild bloodshot eyes bore into a foe promising a painful and messy death unsettling them to their core.
- Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- Speed -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Pander to Penny
- You pander to Penny in hopes of giving her the Hammer. The Hammer is not your fists.
- Hit Points +15 Target: Creature (1) Range: Self Duration: 2 Rounds
- Speed +1 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 26
- Dimensional Bomb
- Call energy from other dimensions to create a bomb to attack your enemies.
- 3d4 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
- Seeing Red
- With a wicked grin you make your enemy bleed from their eyes! The blood obscures vision making it difficult to attack.
- 1d10 Damage Target: Creature (1) Range: 10 Spaces Duration: Encounter
- Attack -2 Target: Creature (1) Range: 10 Spaces Duration: Encounter
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 206
- Where are you going?
- You're going nowhere!
- Speed -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
- Made You Flinch
- You suddenly toss your hands up in the air and shout "What!? You got a problem?" This makes your enemies flinch and puts them off balance lowering their Attack and Speed for a short time.
- Attack -5 Target: AOE (3×3) Range: 4 Spaces Duration: 1 Round
- Speed -3 Target: AOE (3×3) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 62
- Crash Through Crowd
- You crash through a crowd of your enemies! As you crash through the crowd you can also Move them.
- 5d10 Damage Target: AOE (4×4) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: AOE (4×4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
- Clobber Foe
- Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
- 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
- EMP Burst
- Firing a directional EMP burst at your enemy you knock out their vital systems. This makes them easy pickings on the battlefield.
- Attack -7 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
- Defenses -7 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
- Speed -6 Target: Creature (1) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 224
- Put on my bifocals
- I need to see better. Maybe my new glasses will help.
- Perception +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 14
- Blur
- The subject’s outline appears blurred, shifting and wavering granting a bonus to Defenses.
- Defenses +2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
- Ion Pulse
- From your hands you should several small ion pulses at your enemy driving them back.
- 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
- Focused Assault
- You focus all of your energy on one target trying to do as much damage as possible.
- Damage +1 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 11
- Show Them Who's Boss
- With a bit of encouragement you give someone the confidence to be a little more effective with their Attacks for a few rounds.
- Attack +1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 10
- Trap Power: Lightning Blast
- This is a common trap that is rigged door, chests, or other places where intruders are not welcome.
- 10d12 Damage Target: Spaces (16) Range: 1 Space Duration: 1 Round
- Attack -2 Target: Spaces (16) Range: 1 Space Duration: 1 Round
- Move Enemy 5 Target: Spaces (16) Range: 1 Space Duration: 1 Round
- Reaction -2 Target: Spaces (16) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 345
- Dark Lightning
- The Darkside manifests as bolts of blue lighting erupting from the Sith's fingertips
- 4d8 Damage Target: AOE (4×4) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
- Paralytic Grasp
- You grab ahold of your target with an iron grip holding them firmly in place.
- Defenses -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Speed -4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 54
- Exorcise Evil
- You slap your hand onto your enemy's forehead in an attempt to purge all evil. Bright light erupts from your target's eyes and mouth while the evil burns inside.
- 1d12 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Hit Points -105 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 112
- Trample
- Trampling through the area you stomp and smash your enemies in a 4 Space line.
- Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
- 4d8 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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