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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

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Combatant Powers 937
Standard Atomic RPG Powers 1209
Generalist Powers 537
Advanced Atomic RPG Powers 621
Mystic Powers 394
Total Atomic RPG Powers 1830
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Random Atomic RPG Powers
That's One Down
You mark the end of an allies life. Good thing cats have many!
  • Raise Dead (Encounter) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 12
I… Am… GROOOOOT!!!
HE IS GROOT!!!!
  • Hit Points +65 Target: Creature (1) Range: Self Duration: 1 Round
  • Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
  • Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
Everything is Sharp
Every inch of you has spines or sharp ridges. This causes the slightest of brushes against you to cause damage to your enemies. It is very dangerous being this close to you!
  • 8d12 Damage Target: Spaces (2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
Trap Power: Spring Blade Trap
When triggered these spring loaded blades snap out of hiding places and slice at anything in the area.
  • Damage +45 Target: AOE (3×3) Range: 1 Space Duration: Instant
  • 15d12 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 324
Shoot An Unarmed Man
You have no problems shooting an unarmed person. In fact they go dowm easier that way. The shock of being shot lingers for a round.
  • 4d12 Damage Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Gore and More
You lash out with your horns, claws and teeth and shred the enemies in a small area. This brutal attack leaves your enemies severely weakened for a short time. This Power does Hit Point Damage, reduces Attack, Speed, and Defenses of your enemies for a round.
  • 8d10 Damage Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
  • Attack -5 Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
  • Defenses -4 Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
  • Speed -2 Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 312
Deepening Darkness
Calling upon the darkness itself, you concentrate it in a large area. Those within are under Minor Hostile Environment effects.
  • Minor Hostile Environment Target: AOE (5×5) Range: 12 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 151
Eyes that Hypnotize
You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
  • Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
  • Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
Knee Cracker
With a quick strike to the knee you hobble your opponent.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 38
Drop Shot
This is the standard body shot that is a sniper's bread and butter.
  • 2d8 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
Gift of Torches
You summon forth some regular torches that can be used to grant you and your party light. This will create up to 5 basic torches.
  • Create Object: 10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Summon Skeletal Minions
Summon a pair of skeletons that attack a foe for several rounds.
  • 2d6 Damage Target: Creatures (2) Range: 8 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
Stay and Fight
With words of encouragement you prompt your allies to stay in the fight!
  • 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
Run Em Down!
Don't let them get away now. You help your allies run down your enemies so you can finish them off.
  • 1d12 Healing Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Attack +5 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Speed +5 Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141
Green – Earthbind
The Plane of Earth opens, binding your foes in place.
  • Defenses -10 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
  • Speed -7 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 436
Chain Lightening
This Power creates an electrical discharge that begins as a single stroke starting from your fingertips and arcs to other enemies around you.
  • 5d10 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 160
It Is Not Your Time
You look at the recently deceased and decide that it is not their time. You bring them back from death with an incredible surge of natural energy. This pulse of energy gives your target a large amount of extra Hit Points for a short time.
  • 13d10 Healing Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Hit Points +105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Raise Dead (Encounter) Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 174
Ignite Area
You focus several streams of fire into an area igniting it for a few rounds. This Power sets an are on fire doing Damage to targets in it for a short duration.
  • 4d10 Damage Target: AOE (2×2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 55
Play Date Dominance
Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
  • Attack +1 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
Ultra Sonic Attack
You emit an ultra sonic blast of sound waves that affects a large area on the battlefield for a short time. Perfect for taking care of many enemies at once.
  • 1d12 Damage Target: AOE (9×9) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 161

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