Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Hands Are So Interesting
- You take a hit and see more then others do.
- Perception +9 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 35
- Lightning Bolt Breath
- You unleash a long bolt of lightning that blasts into anything in a long line. This long stroke of lightning does Hit Point Damage to targets within the area. Shape of the Spaces is 2×18.
- 4d16 Damage Target: Spaces (36) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
- Blindness/Deafness
- You call upon the powers of unlife to weaken the targets senses.
- Perception -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
- Crushing Despair
- An invisible cone of despair causes great sadness in the subjects. The area of this Power is a 16 Space cone.
- Attack -2 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
- Damage -3 Target: Spaces (16) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 110
- People Watcher
- You people watch for a time before reacting to all of the ballyhoo around you. You share with nearby allies the information you gleefully gained from your creepy old man peeping ways. You are able to move (albeit uncomfortably) your allies to a more advantageous and defensive position on the battlefield.
- Move Ally 10 Target: Creatures (3) Range: 7 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 135
- Grasping Plant Overgrowth
- You coax a large area of plants to accelerate its growth. The vegetation in this area grows very quickly. The plants seem to reach out and grab ahold of anyone in the area. This slows their Speed and makes it difficult to Teleport in the area.
- Speed -2 Target: AOE (7×7) Range: 10 Spaces Duration: 3 Rounds
- Weaken Teleporting -4 Target: AOE (7×7) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 248
- Fence of Fire
- This waist high line of flames does damage and sets anyone who enters it on fire! Choose a shape for it.
- 3d8 Damage Target: Spaces (16) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 129
- Hail of Arrows
- You loose a terrifying volley of arrows peppering a large area. Great for slaughtering masses of minions! The Hail of Arrows is so intense it slows all who are within it.
- 1d4 Damage Target: AOE (6×6) Range: 12 Spaces Duration: 1 Round
- Speed -4 Target: AOE (6×6) Range: 12 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 182
- Bola Choke
- You throw a bola at your enemy in an attempt to capture them quickly. The bola wraps around their neck choking and hindering them. The Power reduces Hit Points by 25 and lowers Speed and Defenses for a few rounds.
- Defenses -3 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Hit Points -10 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
- Speed -2 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96
- Fire Finger Pressure Point Life Touch
- With amazingly fast movements of your hand you hit five specific spots in rapid succession to resuscitate your fallen friend.
- Raise Dead (Encounter) Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 18
- Necrotic Rot
- An aura of death and disease surrounds you doing damage to those nearby.
- 1d8 Damage Target: Aura 2 Range: Self Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 135
- Surprising Check
- You make a surprising leap and shoulder slam an enemy.
- Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
- 3d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 22
- Healing Touch
- No matter how many times Isa tries to a voice battle, pain, wounds, and trauma still occur. Embracing her most compassionate side, Isa delivers a soft, white glow through her fingertips, healing just enough
- 5d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 27
- Wails of Misery
- You let out an heartbreaking, soul wrenching wail. It disheartens and weakens your foe. Tapping at their very will to continue the struggle. Maybe they should just give in…
- 2d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
- Hit Points -65 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 90
- Torch Em Good
- A gout of fire erupts from your hand catching your foes on fire. While they burn they have a penalty to their total Hit Points.
- 1d4 Damage Target: Creature (1) Range: 5 Spaces Duration: 5 Rounds
- Hit Points -10 Target: Creature (1) Range: 5 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
- Spike Surprise
- A spike of earth shoots up out of the ground with tremendous force impaling your enemy! This greatly reduces their Defense and Speed for a short time.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- Defenses -5 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Social -6 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 84
- Wrist Twist
- Using a move you have perfected you twist the wrist of an opponent back in onto itself making your opponent vulnerable to attacks.
- Attack +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
- Deepening Darkness
- Calling upon the darkness itself, you concentrate it in a large area. Those within are under Minor Hostile Environment effects.
- Minor Hostile Environment Target: AOE (6×6) Range: 14 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 192
- Deep Wound
- You sink in your claws and tear deep into your target.
- 10d10 Damage Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 70
- Stone Pillar Pop-Up
- The bear slams her paws down onto the ground, causing a pillar of stone to pop up beneath the target and catapulting them into the air. If inside, the pillar slams the target into the ceiling with crushing force instead.
- 9d8 Damage Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 93
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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