Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Reposition
- With a deft twist of your wrist you put your opponent off balance and move them right to where you want them!
- 1d4 Damage Target: Space (1) Range: 1 Space Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
- Ball Lightning
- You hurt a swirling ball of electricity into a group of your enemies.
- 4d8 Damage Target: AOE (3×3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
- Steal Life
- You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
- Crush Interlopers
- Tree limbs begin to fall all around you to crush your enemies.
- 1d12 Damage Target: Creatures (6) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
- Bear’s Endurance, Mass
- The affected creatures gains greater vitality and stamina.
- Hit Points +25 Target: Aura 1 Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 125
- Yellow – Flash
- The Plane of Light opens, blinding your foes and allowing you to vanish and hide.
- Subterfuge +7 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
- Teleport Ally 20 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 436
- Syrup of Sarsaparilla
- This thick sweet liquid is very refreshing. The sweetness lingers in your mouth for a pleasantly long time.
- 1d6 Healing Target: AOE (2×2) Range: 4 Spaces Duration: 3 Rounds
- Hit Points +5 Target: AOE (2×2) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 60
- Mystery Serum
- Sensing that you need a little more help with these enemies you inject yourself with Mystery Serum.
- Recovery +80 Target: Creature (1) Range: Self Duration: 2 Rounds
- Resistance +20 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 124
- Don't Let Them Hurt Me!
- Pointing at the most dangerous enemy, Tabatha urges her companions to keep the meany from hurting her.
- Attack +3 Target: AOE (2×2) Range: 1 Space Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
- Animal Growth
- Two creatures grow in strength and size as they are imbued with the spirit of primal animals. They gain a bonus to Defenses, Hit Points, and Resistance.
- Defenses +2 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
- Hit Points +10 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
- Resistance +10 Target: Creatures (2) Range: 6 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 160
- Hail of Arrows
- You loose a terrifying volley of arrows peppering a large area. Great for slaughtering masses of minions! The Hail of Arrows is so intense it slows all who are within it.
- 1d4 Damage Target: AOE (6×6) Range: 12 Spaces Duration: 1 Round
- Speed -4 Target: AOE (6×6) Range: 12 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 182
- Zombie Moan
- The dreaded moan of a hungry Zombie is not something anyone wants to hear. When they do, they are unnerved knowing that they are about to become the Zombie's next meal.
- Damage -3 Target: Spaces (2) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
- Gotta Go!
- If you don't get out of there you are going to die! So that is just want you do, flee.
- Far Teleport Ally 10k Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 15
- Bolstering Bravada
- Bolster's your ally allowing them to move.
- Move Ally 5 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 28
- You can't get away from me!
- You attempt to stop an enemy from getting away from you.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Speed +7 Target: Creature (1) Range: Self Duration: Instant
- 2d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Speed -7 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 128
- Try Not To Get Hit Next Time
- A good doctor needs to prevent wounds as well as heal them
- Defenses +2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
- Splash of Holy Water
- You splash holy water into an area doing damage to your enemies. The holy water disorients them for a short time reducing their Attack.
- 1d4 Damage Target: AOE (4×4) Range: 4 Spaces Duration: 1 Round
- Attack -3 Target: AOE (4×4) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 62
- Windwalker's Shocking Grasp
- Using the static in the air, Windwalker sends forth a charge that wraps around the enemy in bands and blueish lightning.
- 5d8 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 35
- Cat to the Face
- You toss a cat at your enemy which latches onto their head! It digs in and holds on lowering their Damage and ability to Attack for a short time.
- Attack -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Damage -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Group Damage Resistance
- Bolstering nearby allies they feel a bit tougher for a few rounds.
- Resistance +5 Target: AOE (2×2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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