Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- That's One Down
- You mark the end of an allies life. Good thing cats have many!
- Raise Dead (Encounter) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 12
- I… Am… GROOOOOT!!!
- HE IS GROOT!!!!
- Hit Points +65 Target: Creature (1) Range: Self Duration: 1 Round
- Move Ally 5 Target: Creature (1) Range: Self Duration: Instant
- Resistance +15 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 57
- Everything is Sharp
- Every inch of you has spines or sharp ridges. This causes the slightest of brushes against you to cause damage to your enemies. It is very dangerous being this close to you!
- 8d12 Damage Target: Spaces (2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
- Trap Power: Spring Blade Trap
- When triggered these spring loaded blades snap out of hiding places and slice at anything in the area.
- Damage +45 Target: AOE (3×3) Range: 1 Space Duration: Instant
- 15d12 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 324
- Shoot An Unarmed Man
- You have no problems shooting an unarmed person. In fact they go dowm easier that way. The shock of being shot lingers for a round.
- 4d12 Damage Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
- Gore and More
- You lash out with your horns, claws and teeth and shred the enemies in a small area. This brutal attack leaves your enemies severely weakened for a short time. This Power does Hit Point Damage, reduces Attack, Speed, and Defenses of your enemies for a round.
- 8d10 Damage Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
- Attack -5 Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
- Defenses -4 Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
- Speed -2 Target: AOE (3×3) Range: 10 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 312
- Deepening Darkness
- Calling upon the darkness itself, you concentrate it in a large area. Those within are under Minor Hostile Environment effects.
- Minor Hostile Environment Target: AOE (5×5) Range: 12 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 151
- Eyes that Hypnotize
- You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
- Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
- Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
- Knee Cracker
- With a quick strike to the knee you hobble your opponent.
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 38
- Drop Shot
- This is the standard body shot that is a sniper's bread and butter.
- 2d8 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 26
- Gift of Torches
- You summon forth some regular torches that can be used to grant you and your party light. This will create up to 5 basic torches.
- Create Object: 10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
- Summon Skeletal Minions
- Summon a pair of skeletons that attack a foe for several rounds.
- 2d6 Damage Target: Creatures (2) Range: 8 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
- Stay and Fight
- With words of encouragement you prompt your allies to stay in the fight!
- 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 8
- Run Em Down!
- Don't let them get away now. You help your allies run down your enemies so you can finish them off.
- 1d12 Healing Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
- Attack +5 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
- Speed +5 Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141
- Green – Earthbind
- The Plane of Earth opens, binding your foes in place.
- Defenses -10 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
- Speed -7 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 436
- Chain Lightening
- This Power creates an electrical discharge that begins as a single stroke starting from your fingertips and arcs to other enemies around you.
- 5d10 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 160
- It Is Not Your Time
- You look at the recently deceased and decide that it is not their time. You bring them back from death with an incredible surge of natural energy. This pulse of energy gives your target a large amount of extra Hit Points for a short time.
- 13d10 Healing Target: Creature (1) Range: 5 Spaces Duration: 1 Round
- Hit Points +105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
- Raise Dead (Encounter) Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 174
- Ignite Area
- You focus several streams of fire into an area igniting it for a few rounds. This Power sets an are on fire doing Damage to targets in it for a short duration.
- 4d10 Damage Target: AOE (2×2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 55
- Play Date Dominance
- Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
- Attack +1 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
- Ultra Sonic Attack
- You emit an ultra sonic blast of sound waves that affects a large area on the battlefield for a short time. Perfect for taking care of many enemies at once.
- 1d12 Damage Target: AOE (9×9) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 161
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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