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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Persuasion
Just a little kiss of love can sway the pocket books in her direction when needed.
  • 1d4 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Social +3 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 30
Magic Bolt
This Power shoots a tiny magical bolt from your finger with good accuracy.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Rail Gun
You fire a single vicious round with so much power that it blasts through everything in it's path. The Shape of this Power is a 2×8 area.
  • 5d12 Damage Target: Spaces (16) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 137
Intimidated By Awesome
Your awesomeness intimidates or annoys your enemies. Either way they become easy pickings.
  • Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 20
Create Undead
This Power creates an undead creature to fight for you.
  • 5d10 Damage Target: Creature (1) Range: 5 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 156
Feed on Radiation
You feed on radiation. It heals you and makes it difficult to do damage to you over time.
  • 3d10 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Resistance +5 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 145
Anti-Magic Eye
You focus on an area creating an anti-magic area! This Power removes Enemy Powers that grant a Bonus up to a Power cost of 95. This removes 95 worth of effects.
  • Dispel Enemy Bonus 90 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108
Energy Shield
Activate an energy shield that can protect you from harm. This shield increases the amount of punishment you can take for a short time.
  • 1d8 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Hit Points +50 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 96
Dance of Blades
You enter a masterful blade form allowing you to lash out at any target near you. This amazing dance of blades creates a deadly barrier all around you. The shape of the Spaces is hallow square that is 5x5x1.
  • 1d12 Damage Target: Spaces (25) Range: Self Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 186
Come Play with Me!
Seeing a worthy foe you summon them over to test your mettle against them.
  • Move Enemy 4 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Banjo Bash
You use the extra reach of your banjo to bash an enemy with it.
  • 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Ready, Fight!
Activate your nanomods to increase accuracy and damage for a short time.
  • Attack +1 Target: AOE (2×2) Range: Self Duration: 1 Round
  • Damage +1 Target: AOE (2×2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
Renewed By Hope
Letting hope renew and repair your resolve you feel better. As the blessings of the Heroes of Hope wash over you, you are inspired to great things this round.
  • 5d10 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Attack +5 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91
Resurgence of Nature
Calling upon nature you feel a resurgence of durability and power for a short time.
  • 5d6 Healing Target: Creature (1) Range: Self Duration: 2 Rounds
  • Attack +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 118
Ion Burst
The beam cannon is used to vent built up radiation that causes electronic and mechanical interference with enemy suits.
  • Speed -7 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 153
Bigger Group Heal
Here is some bigger healing for a small group.
  • 9d10 Healing Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 103
Your Pain is My Power
Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
  • Resistance +10 Target: Creature (1) Range: Self Duration: 1 Round
  • 2d6 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
Suppress the Enemy
You fire into a group of enemies and get them to move where you want them to be.
  • 6d12 Damage Target: AOE (4×4) Range: 4 Spaces Duration: Instant
  • Move Enemy 2 Target: AOE (4×4) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 178
Deafening Whistle
Enemies in the area are slowed and weakened for a few rounds listening to my show tune whistle.
  • Attack +1 Target: AOE (3×3) Range: Self Duration: 4 Rounds
  • Defenses -10 Target: AOE (3×3) Range: Self Duration: 4 Rounds
  • Speed -2 Target: AOE (3×3) Range: Self Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 426
Hopeful Encouragement
With an encouraging word, you urge your allies back into the fray.
  • Hit Points +85 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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