Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Take a Chunk
- You take a bite out of your enemy and consume it! This power does damage, reduces their Hit Points, and heals you some in the process. Yum!
- 5d12 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
- 10d10 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Hit Points -25 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 161
- Bony Bash
- Lashing out with one of its bony appendages it strikes with a malice and hate for the living.
- 1d6 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
- Reactor Core Ejection
- Heavy combat builds up in the reactor core. You ejecting the overloaded reactor core at your enemy just before it explodes for massive amounts of damage. At the same time a new reactor core is auto loaded healing you.
- 9d16 Healing Target: Creature (1) Range: Self Duration: Instant
- 8d16 Damage Target: AOE (2×2) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 252
- Frostbite
- You bite your enemies around you with your sub zero maw!
- 1d12 Damage Target: Creatures (3) Range: 5 Spaces Duration: 2 Rounds
- Attack -5 Target: Creatures (3) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 151
- Hyena Heckle
- Using a series of bites, nips, and other aggressive behavior you heckle and manipulate your enemy into the most advantageous position.
- 2d8 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
- Fury Charge
- Channel raw energy into physical strength during face-to-face combat, enhancing melee attacks with formidable force.
- 4d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
- Tree Stride
- You are connected to all living things on the planet. You are able to connect one to the other and create a portal that leads from one to another.
- Far Teleport Ally 1,000k Target: Space (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 32
- Fire Breathing
- You blast your nearby enemies with a whiskey induced ball of fire.
- 3d6 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 37
- Resurgence of Nature
- Calling upon nature you feel a resurgence of durability and power for a short time.
- 5d6 Healing Target: Creature (1) Range: Self Duration: 2 Rounds
- Attack +5 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 118
- Sticky Stuff
- You put some sticky stuff on the target which slows them down some.
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
- Born to Battle
- You were born for battle! Your Defenses and Damage increase.
- Damage +10 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +4 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48
- Control Weather
- You change the weather in the local area. The current, natural weather conditions are determined by the GM. You can call forth weather appropriate to the climate and season of the area you are in.
- Minor Adaptive Environment Target: AOE (10×10) Range: 10 Spaces Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 404
- Poisoned Blade
- You stab your opponent with a poisoned blade.
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Attack -1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Defenses -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 35
- Suppressing Fire
- You shoot into an area where there are enemies.
- 1d10 Damage Target: AOE (5×5) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
- Play Date Dominance
- Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
- Attack +1 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
- Dune's Dazer
- With a powerful blow Dune dazes and weakens his foe for a short time.
- Attack -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Defenses -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Speed -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
- Clear a Spot
- Putting his head down Grimlore goes into a raging fit spinning and thrashing a small area trying it impale as many things as he can on his armor spikes all the while blasting enemies out of the area.
- 2d6 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 28
- Hit the Brakes!
- Slow your enemy and decrease Attack and Damage.
- Attack -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
- Defenses -3 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
- Speed -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 162
- Trap Power: Spring Blade Trap
- When triggered these spring loaded blades snap out of hiding places and slice at anything in the area.
- Damage +45 Target: AOE (3×3) Range: 1 Space Duration: Instant
- 15d12 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 324
- Ion Burst
- The beam cannon is used to vent built up radiation that causes electronic and mechanical interference with enemy suits.
- Speed -7 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 153
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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