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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 937
Standard Atomic RPG Powers 1209
Generalist Powers 537
Advanced Atomic RPG Powers 621
Mystic Powers 394
Total Atomic RPG Powers 1830
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Random Atomic RPG Powers
Cola Candy
Some tasty cola flavored candy that seems to have a little secret "zing" in it!
  • 1d6 Healing Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 14
Never Cornered
You can never seem to be cornered. When you seem to, you are able to pop through the shadows a few Spaces away. This action of evading your enemies is invigorating and heals your Hit Points some.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 10
Strike the Wicked
With the strength of faith you strike out against the wicked enemies of your liege!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 8
Fiery Claw Slash
The Bilk delivers a singular, overpowering slash with its fiery claws towards a selected target. The intense heat of the claw not only breaches any resistance but also inflicts a persisting burning agony to the area struck.
  • 4d10 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Resistance -20 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 126
Punji Man Piercer Trap
This is a cleverly concealed trap that springs when the trip wire is set off. It swings from hiding to slam a series of punji sticks into the unfortunate one that set off the trap. Trap Difficulty is 18. This also gives it a base +18 to hit and damage on top of the trap's extra bonuses.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • Damage +21 Target: Creature (1) Range: Self Duration: Instant
  • 15d16 Damage Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 182
Bear’s Endurance
The affected creature gains greater vitality and stamina.
  • Hit Points +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Deepening Darkness
Calling upon the darkness itself, you concentrate it in a large area. Those within are under Minor Hostile Environment effects.
  • Minor Hostile Environment Target: AOE (6×6) Range: 14 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 192
Dazzle With Heroics
You are a stunning example of a hero. Even enemies are effected by you heroic presence.
  • Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 40
Aid
Aid grants the target a bonus to +1 attack and hit points.
  • Attack +1 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Hit Points +5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 18
Crippling Pain Dart
Firing a dart into two targets the Interrogator grins with malevolent satisfaction knowing the horrific pain his victims are soon to be in.
  • Damage -55 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
  • Speed -3 Target: Creatures (2) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 111
Impale Foe
With a running charge you lower your head and impale a foe on your helmet spike, finishing the move with double spiked gauntlet strikes to the groin.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
Fireball
You toss a ball of fire into a group of your enemies. As it gets closer it grows larger to hit everything in a 3×3 area doing damage.
  • 3d6 Damage Target: AOE (3×3) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
Daily Medications
You remember to take your daily medication even (against Dr. orders) offering some to those around you. Yahoo!
  • 11d12 Healing Target: AOE (2×2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 135
Secret Agent Shot
Only a secret agent could make such an awesome shot.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 3d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 24
Crowd Crusher
With a bellow you charge through your enemies scattering them in all directions.
  • Damage +3 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 34
Shock Round
An explosive round bursts with noise and sound, confusing and weakening targets.
  • Defenses -6 Target: AOE (2×2) Range: 8 Spaces Duration: 3 Rounds
  • Speed -5 Target: AOE (2×2) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 198
Reactor Core Ejection
Heavy combat builds up in the reactor core. You ejecting the overloaded reactor core at your enemy just before it explodes for massive amounts of damage. At the same time a new reactor core is auto loaded healing you.
  • 9d16 Healing Target: Creature (1) Range: Self Duration: Instant
  • 8d16 Damage Target: AOE (2×2) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 252
Continual Flame
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
  • Create Object: 5 Target: Space (1) Range: 1 Space Duration: All Day*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 86
Urgent Move
With a sense of urgency you you compel an ally to move a few spaces.
  • Move Ally 4 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 7
Blessing of Healing
You bestow a blessing of healing onto an ally granting them some healing for three rounds.
  • 1d4 Healing Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21

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